| 
 | 
 | Shaun Friedberg 'Pyrokinesis' |  ....  | animation technical director: Weta Digital  (as Shaun Friedberg) | 
 | David Abbott |  ....  | shader writer: Weta Digital   | 
 | Nada Abdou |  ....  | stereo compositor: StereoD   | 
 | Rehan Abdulovski |  ....  | paint artist: fx3x   | 
 | Paolo Acri |  ....  | digital compositor: ILM   | 
 | Gus R. Aguilera |  ....  | rotoscope artist   | 
 | Christa Albrecht |  ....  | team assistant: ScanlineVFX   | 
 | Anjel Alcaraz |  ....  | depth artist: Stereo D   | 
 | Steve Alegria |  ....  | digital compositor   | 
 | Andreas Alesik |  ....  | effects artist: Trixter Film   | 
 | Mark Edward Allen |  ....  | hair/fur artist   | 
 | Stephen Allison |  ....  | render wrangler: Weta Digital   | 
 | Yoav Allon |  ....  | depth artist   | 
 | Yoav Allon |  ....  | digital compositor   | 
 | Holli Alvarado |  ....  | Flame artist   | 
 | Holli Alvarado |  ....  | matte painter   | 
 | Catherine Ames |  ....  | visual effects production assistant   | 
 | Jaroslaw Ancuta |  ....  | paint & roto artist: Pixomondo   | 
 | Fatima Anes |  ....  | stereo paint artist: StereoD   | 
 | Beverley Joy Ang |  ....  | technical assistant   | 
 | Siau Yene Ang |  ....  | lighting technical director   | 
 | Dwight Angelito |  ....  | senior stereoscopic compositor   | 
 | Jonathan Angelo |  ....  | lead pipeline developer: Stereo D   | 
 | Chris Antonini |  ....  | visual effects plate coordinator   | 
 | Erick Aragon |  ....  | rotoscope artist   | 
 | Christine Arboit |  ....  | lighting techical director: Weta Digital   | 
 | Nathan Arbuckle |  ....  | effects technical director: Evil Eye Pictures   | 
 | Georgy Arevshatov |  ....  | senior texture artist: Weta Digital   | 
 | Taylor Armstrong |  ....  | stereo paint artist: Stereo D   | 
 | Nicole Arnell |  ....  | rotoscope artist: Digital Domain   | 
 | Concept Artist |  ....  | visual effects   | 
 | Creighton Ashton |  ....  | stereoscopic compositor: Stereo D   | 
 | Jeff Atherton |  ....  | visual effects producer: Hydraulx   | 
 | Hunter Athey |  ....  | previsualization artist: The Third Floor   | 
 | Kate Auld |  ....  | digital compositor   | 
 | Mark Anthony Austin |  ....  | previsualization lead: The Third Floor  (as Mark Austin) | 
 | Derrick Auyoung |  ....  | animation technical director: Weta Digital   | 
 | Nicholas Avallone |  ....  | visual effects   | 
 | The Avengers |  ....  | rotoscope artist: Weta Digital   | 
 | Carl Ayala |  ....  | camera technical director   | 
 | Dan Ayling |  ....  | camera technical director   | 
 | Paul A. Baccam |  ....  | stereoscopic artist   | 
 | Zahida Bacchus |  ....  | stereoscopic producer   | 
 | Mike Bain |  ....  | cg supervisor: Fuel VFX   | 
 | Jim Baker |  ....  | previsualization artist: The Third Floor   | 
 | Santhoshi Balasubramanian |  ....  | digital artist: ILM   | 
 | Scott Balkcom |  ....  | Flame artist   | 
 | Jarret Ballard |  ....  | stereoscopic depth artist   | 
 | Marco Barbati |  ....  | creature facial technical director: Weta Digital   | 
 | K.C. Barnes |  ....  | stereoscopic lead: Stereo D   | 
 | Shawn Barnett |  ....  | senior visual effects compositor   | 
 | Jason Bath |  ....  | visual effects executive producer: Fuel VFX   | 
 | Mark Battle |  ....  | compositor: Stereo D   | 
 | Matt Bauer |  ....  | previsualization artist: The Third Floor   | 
 | Michael Bauer |  ....  | digital production supervisor   | 
 | Michael Baula |  ....  | stereoscopic compositor: Stereo D   | 
 | Geoffrey E. Baumann |  ....  | computer graphics supervisor: Digital Domain   | 
 | Joel Bautista |  ....  | compositor: ILM   | 
 | Lyse Beck |  ....  | compositor   | 
 | Jo Ann Cordero Belen |  ....  | compositor: ILM   | 
 | Brittany Bell |  ....  | visual effects   | 
 | Gregory Bellis |  ....  | camera td: Weta Digital   | 
 | Danielle Bemis |  ....  | visual effects coordinator: Luma Pictures   | 
 | Steven Benjamin |  ....  | roto/paint artist: Luma Pictures   | 
 | Brian N. Bentley |  ....  | stereoscopic compositor   | 
 | Brian N. Bentley |  ....  | stereoscopic paint artist   | 
 | Scott Benza |  ....  | animator   | 
 | Frank Berbert |  ....  | digital compositor: ILM   | 
 | Niki Bern |  ....  | digital compositor: fuelvfx   | 
 | Alex Berson |  ....  | digital paint artist: Weta Digital   | 
 | Maxime Besner |  ....  | stereoscopic artist   | 
 | Aaron D. Beyer |  ....  | visual effects artist   | 
 | Sourajit Bhattacharya |  ....  | stereo compositor   | 
 | Wayne Billheimer |  ....  | visual effects executive producer: ILM   | 
 | Aevar Bjarnason |  ....  | visual effects artist: Fuel VFX   | 
 | Edward Blackford |  ....  | stereoscopic artist   | 
 | Duncan Blackman |  ....  | photographer: Digimatte   | 
 | Sarah Blank |  ....  | visual effects artist   | 
 | Vincent Blin |  ....  | Flame artist   | 
 | Jeremy Bloch |  ....  | technical director: ILM   | 
 | Stephen A. Bloch |  ....  | previsualization artist: The Third Floor   | 
 | Robert Bloom |  ....  | lighting technical director   | 
 | Richard Bluff |  ....  | digital matte supervisor: ILM   | 
 | Marten Blumen |  ....  | digital compositor   | 
 | David Bohorquez |  ....  | previsualization artist: The Third Floor   | 
 | Florin Boieriu |  ....  | senior compositor: ILM   | 
 | Jason Bomstein |  ....  | stereoscopic artist   | 
 | Markus Boos |  ....  | cg lead: Scanline VFX   | 
 | Jonathan Bot |  ....  | digital compositor: Weta Digital   | 
 | Tess Boughton |  ....  | visual effects artist   | 
 | Sam Bourne |  ....  | technical coordinator   | 
 | Shane Bouthillier |  ....  | stereoscopic artist   | 
 | Michael Bovberg |  ....  | digital compositor: Scanline VFX   | 
 | Jason Bowers |  ....  | stereoscopic compositor   | 
 | Stephen D. Bowline |  ....  | research & development   | 
 | Gavin Boyle |  ....  | layout: ILM   | 
 | Kirstin Bradfield |  ....  | digital compositor   | 
 | Adam Bradley |  ....  | digital paint artist: Weta Digital Ltd   | 
 | Jeremy Bradley |  ....  | visual effects editor   | 
 | Steve Braggs |  ....  | cg sequence supervisor: ILM   | 
 | Timothy Brakensiek |  ....  | creature technical director   | 
 | Michael Brako |  ....  | stereoscopic artist   | 
 | Franz Brandstaetter |  ....  | digital compositor   | 
 | Erik Bratlien |  ....  | depth artist: Stereo D   | 
 | Stefan Braun |  ....  | cg artist: Trixter Film   | 
 | Milady Bridges |  ....  | visual effects artist   | 
 | Adam Briggs |  ....  | visual effects artist: Luma Pictures   | 
 | Lee Briggs |  ....  | visual effects coordinator: ILM   | 
 | Daniel Brimer |  ....  | visual effects producer: Digital Domain   | 
 | Ryan Brooks |  ....  | rotoscope artist   | 
 | Austin Brown |  ....  | rotoscope artist: Scanline VFX   | 
 | Chantell Brown |  ....  | visual effects   | 
 | Christopher E. Brown |  ....  | digital effects artist   | 
 | Kyle Patrick Brown |  ....  | lead compositor (stereoscopic conversion)  | 
 | Dan Browne |  ....  | systems admistrator: Evil Eye Pictures   | 
 | Erik Bruhwiler |  ....  | digital compositor: Hydraulx   | 
 | Amy Brunolli |  ....  | digital coordinator: Luma Pictures   | 
 | Cody Brunty |  ....  | visual effects artist   | 
 | Julian Bryant |  ....  | digital compositor   | 
 | Jared Buford |  ....  | stereoscopic artist: Stereo D   | 
 | Joerg W. Bungert |  ....  | digital colourist: Weta Digital   | 
 | Charles Bunnag |  ....  | DI associate colorist   | 
 | Matthew Burek |  ....  | stereoscopic artist   | 
 | Christian Burggraf |  ....  | system administration: ScanlineVFX   | 
 | Andy Burmeister |  ....  | camera technical director: Weta Digital   | 
 | Sam Buys |  ....  | digital asset manager: Weta Digital   | 
 | Brendan Byrd |  ....  | visual effects production assistant   | 
 | Nathaniel Caauwe |  ....  | rotoscope artist: The Base Studio   | 
 | Howard Cabalfin |  ....  | roto/paint lead: Digital Domain   | 
 | Moises Flores Cabrera |  ....  | junior compositor: Lola Visual Effects   | 
 | Luis Calero |  ....  | digital artist   | 
 | Caitlin Campbell |  ....  | stereoscopic compositor   | 
 | Alexandre Cancado |  ....  | lead digital compositor: Luma Pictures   | 
 | Cedric Canlas |  ....  | digital modeler: weta digital   | 
 | Patrick Canning |  ....  | rotoscope artist: Hydraulx VFX   | 
 | Andre Cantarel |  ....  | post-visualization artist: The Third Floor   | 
 | Kathy Carlston |  ....  | matchmove artist   | 
 | Caleb Carr |  ....  | rotoscope artist   | 
 | Jeremy P. Carroll |  ....  | junior lead stereoscopic compositor: Stereo D   | 
 | Shoghi Castel De Oro |  ....  | previsualization artist: The Third Floor   | 
 | Nick Cattell |  ....  | matte painter   | 
 | Daniel Cavey |  ....  | associate production manager: ILM   | 
 | Joe Censoplano |  ....  | digital compositor: Luma Pictures   | 
 | Gabe Cervantes |  ....  | stereoscopic artist: Stereo D   | 
 | Charles-Felix Chabert |  ....  | effects technical director   | 
 | Arthur Chan |  ....  | rotoscope artist: Weta Digital   | 
 | Johnny Chan |  ....  | rotoscope artist   | 
 | Karhoe Chan |  ....  | layout artist: ILM   | 
 | Hui Ling Chang |  ....  | production manager: ILM   | 
 | Matthieu Chardonnet |  ....  | senior effects technical director: Weta Digital   | 
 | Mark Chataway |  ....  | visual effects artist   | 
 | Georgie Chen |  ....  | digital artist   | 
 | Nick Cherry |  ....  | compositor   | 
 | Peter Chesloff |  ....  | digital compositor   | 
 | Jason K.S. Cheung |  ....  | production engineer: Weta Digital   | 
 | Mihaela Chifor |  ....  | visual effects producer: Trixter Film   | 
 | Jong Jin Choi |  ....  | technical director   | 
 | Bradley Chowning |  ....  | stereoscopic depth artist   | 
 | Ian Christie |  ....  | visual effects artist   | 
 | Marc Chu |  ....  | animation supervisor: ILM   | 
 | Ria-Bella Chua |  ....  | rotoscope artist: Weta Digital   | 
 | David Cimaglia |  ....  | roto artist: stereoscopic conversion   | 
 | Alessandro Cioffi |  ....  | visual effects supervisor: Trixter Film   | 
 | Suzanne Cipolletti |  ....  | post-visualization artist: The Third Floor   | 
 | Vincent Cirelli |  ....  | visual effects producer: Luma Pictures   | 
 | Vincent Cirelli |  ....  | visual effects supervisor: Luma Pictures   | 
 | Mike Cisneros |  ....  | visual effects artist   | 
 | Genevieve Claire |  ....  | production coordinator: Pixomondo   | 
 | Patrick Clancey |  ....  | digital opticals   | 
 | Graham Clark |  ....  | head of stereography: Stereo D   | 
 | Jimi Clark |  ....  | stereoscopic artist   | 
 | Trent Claus |  ....  | Flame artist   | 
 | Adam Coggin |  ....  | post-visualization artist: The Third Floor   | 
 | Michael Colburn |  ....  | stereoscopic compositor   | 
 | Michael Colburn |  ....  | stereoscopic paint artist   | 
 | Jeff Cole |  ....  | visual effects artist   | 
 | Luke Cole |  ....  | software engineer: Fuel VFX   | 
 | Sam Cole |  ....  | compositing technical director: Fuel VFX   | 
 | Aurelien Collard |  ....  | software engineer   | 
 | Mary-Margaret Conley |  ....  | data i/o administrator   | 
 | Benjamin Conner |  ....  | roto/paint artist: Luma Pictures   | 
 | Jochen Conradt |  ....  | effects artist: ScanlineVFX   | 
 | Elliot Contreras |  ....  | visual effects artist   | 
 | Matt Conway |  ....  | concept artist   | 
 | Matt Conway |  ....  | matte painter: Scanline VFX   | 
 | Chase Cooper |  ....  | creature technical director: ILM   | 
 | Michael Corcoran |  ....  | lead creature technical director   | 
 | Matt Cordero |  ....  | stereoscopic compositor   | 
 | Danielle Costa |  ....  | visual effects production manager   | 
 | Krishnamurti Costa |  ....  | creature modeler: ILM   | 
 | Andrew Cottingham |  ....  | previsualization production coordinator: The Third Floor   | 
 | Joshua Coté |  ....  | stereoscopic depth artist   | 
 | Dan Cox |  ....  | senior td: ILM   | 
 | Louis Cox |  ....  | camera technical director   | 
 | Maurice Cox |  ....  | stereo compositing artist   | 
 | Ed Coy |  ....  | digital artist: Fuel VFX   | 
 | Christine Cram |  ....  | digital paint artist   | 
 | Nick Crew |  ....  | compositor: Scanline VFX   | 
 | Robert Cristino |  ....  | stereoscopic compositor   | 
 | Jim Croasdale |  ....  | senior paint artist   | 
 | Tyson Cross |  ....  | lighting technical director: ILM   | 
 | Thomas Crow |  ....  | stereo artist: Stereo D   | 
 | Guido Jiménez Cruz |  ....  | rotoscope artist: Scanline VFX   | 
 | Glenn Curry |  ....  | layout td: Weta Digital   | 
 | Sean Cushing |  ....  | visual effects producer: Cantina Creative   | 
 | Coral D'Alessandro |  ....  | pre-vis consultant   | 
 | Tim Dalton |  ....  | visual effects coordinator: Luma Pictures   | 
 | David Dame |  ....  | creature technical director   | 
 | Thomas Oliver Daniel |  ....  | rotoscope production coordinator   | 
 | Robert Nicholas Dauphinais |  ....  | digital compositor   | 
 | Lorelei David |  ....  | visual effects editor: ILM   | 
 | James Davis Jr. |  ....  | stereo conversion artist   | 
 | Brandon Davis |  ....  | effects technical director   | 
 | Mark A. Davis |  ....  | stereoscopic compositor   | 
 | Amy Daye |  ....  | digital compositor: ILM   | 
 | Alan De Castro |  ....  | stereoscopic depth artist: Stereo D   | 
 | Daphne De Jesus |  ....  | paint and rotoscope artist: Scanline VFX   | 
 | Daphne De Jesus |  ....  | senior digital paint artist   | 
 | Sarah De Schot |  ....  | digital paint artist: Weta Digital   | 
 | Rachel Decker |  ....  | data administrator   | 
 | Gabriel Dedic |  ....  | research & development: ScanlineVFX   | 
 | Yoshi DeHerrera |  ....  | lidar scanning   | 
 | Val Dela Rosa |  ....  | senior systems administrator   | 
 | Ruy Delgado |  ....  | matchmove artist: Luma Pictures   | 
 | Ruy Delgado |  ....  | roto/paint artist: Luma Pictures   | 
 | Brian Delmonico |  ....  | compositor: Method Studios   | 
 | Peter Demarest |  ....  | digital compositor: ILM   | 
 | Marie Victoria Denoga |  ....  | digital compositor   | 
 | Michael Dillon |  ....  | digital intermediate producer   | 
 | John Dinh |  ....  | roto/paint artist   | 
 | Gareth Dinneen |  ....  | digital compositor   | 
 | Brett Dix |  ....  | digital compositor   | 
 | Gus Djuro |  ....  | senior stereoscopic artist   | 
 | Thai Son Doan |  ....  | digital compositor: Fuel VFX   | 
 | Jennifer Docherty |  ....  | creatures coordinator: weta digital   | 
 | Jennifer Dolan |  ....  | stereoscopic conversion   | 
 | Rene Dominguez |  ....  | stereoscopic compositor   | 
 | Jason Donnelly |  ....  | post-visualization artist: The Third Floor   | 
 | Tyson Donnelly |  ....  | digital compositor: Fuel VFX   | 
 | James Dornoff |  ....  | digital producer: Scanline VFX   | 
 | Brennan Doyle |  ....  | digital artist supervisor: ILM Singapore   | 
 | Jorik Dozy |  ....  | digital matte painter: ILM   | 
 | Corey Drake |  ....  | r&d programmer: Stereo D   | 
 | Stéphanie Dubé |  ....  | senior texture painter: Digital Domain   | 
 | Georg Duemlein |  ....  | effects technical director   | 
 | Jadan Duffin |  ....  | rotoscope artist: Scanline VFX   | 
 | Michael Jadan Duffin |  ....  | paint artist   | 
 | Michael Jadan Duffin |  ....  | roto artist   | 
 | Johnny Duguid |  ....  | visual effects coordinator: ILM   | 
 | Ryan Duhaime |  ....  | lighting technical director: Weta Digital   | 
 | Georgia Dumergue |  ....  | rotoscope artist   | 
 | Edgar Díaz |  ....  | digital artist: Digital Domain   | 
 | Aaron Eaton |  ....  | visual effects artist   | 
 | Matt Eaton |  ....  | visual effects artist   | 
 | Chris Edwards |  ....  | previsualization creative director: The Third Floor   | 
 | David Edwards |  ....  | compositor: Fuel VFX   | 
 | Moritz Eiche |  ....  | compositing supervisor: ScanlineVFX   | 
 | Marijn Eken |  ....  | compositing artist: ScanlineVFX   | 
 | Yasmine El-Ghamrawy |  ....  | compositor   | 
 | Nino Ellington |  ....  | technical assistant   | 
 | Josh Elmore |  ....  | model/texture artist: Hydraulx   | 
 | Chris Engle |  ....  | visual effects production assistant   | 
 | Thomas Enright |  ....  | motion control miniature supervisor   | 
 | Omid Ensafi |  ....  | cg artist: Method Design   | 
 | Dan Enstrom |  ....  | gatekeeper: ILM   | 
 | Neil Esoy |  ....  | stereoscopic compositor   | 
 | Bryan T. Evans |  ....  | matchmove artist   | 
 | Andrew Ewert |  ....  | visual effects coordinator: ILM   | 
 | Bill Eyler |  ....  | digital artist: ILM   | 
 | Jonathan Faber |  ....  | model maker   | 
 | Devin Fairbairn |  ....  | layout: ILM   | 
 | Marco Fanari |  ....  | cg artist: Trixter Film   | 
 | Brian Fanska |  ....  | stereoscopic compositor   | 
 | Sebastian Feldman |  ....  | digital compositor   | 
 | Robin Pierce Ferber |  ....  | stereoscopic conversion artist   | 
 | Manuel Ferdinand |  ....  | research & development: ScanlineVFX   | 
 | Oliver Ferguson |  ....  | visual effects technical director: Weta Digital   | 
 | Judith Ferrer |  ....  | stereoscopic depth artist   | 
 | Jonathan Ficcadenti |  ....  | motion graphics designer   | 
 | Matt Fitzgerald |  ....  | digital modeler   | 
 | Jason Fleming |  ....  | lighting technical director: Weta Digital   | 
 | Megan Flood |  ....  | rotoscope artist   | 
 | Juan Flores |  ....  | colorist assist   | 
 | Matthew Fogarty |  ....  | camera technical director: Weta Digital   | 
 | Les Foor |  ....  | lead stereoscopic artist   | 
 | Ashley Forbito |  ....  | stereoscopic compositor   | 
 | Ashley Forbito |  ....  | stereoscopic painter   | 
 | Brian Fortune |  ....  | digital effects: Luma Pictures   | 
 | Dan Foster |  ....  | plate producer   | 
 | Ludovic Fouche |  ....  | camera technical director   | 
 | Emily Francione |  ....  | stereoscopic roto lead   | 
 | Andrew Francis |  ....  | digital colorist: Efilm   | 
 | Shaun Frank |  ....  | IT manager   | 
 | Guillaume François |  ....  | shader writer   | 
 | Jordan Freda |  ....  | visual effects producer: The Base Studio   | 
 | Andreas Frickinger |  ....  | compositing artist: ILM   | 
 | Miles Friedman |  ....  | visual effects coordinator: Lola VFX   | 
 | Josh Frontino |  ....  | previsualization artist: The Third Floor   | 
 | Travis Fruci |  ....  | stereo artist: Stereo D   | 
 | David Fuhrer |  ....  | digital artist: ILM   | 
 | Patrick Gagné |  ....  | visual effects   | 
 | Jason Galeon |  ....  | lighting technical director: Weta Digital   | 
 | Mei Gangwen |  ....  | fx technical director: ILM   | 
 | Danny Garcia |  ....  | integration artist   | 
 | Juan Edgardo Garcia |  ....  | stereoscopic compositor: Stereo D   | 
 | Robb Gardner |  ....  | lighting technical director: ILM   | 
 | Adam Garnier |  ....  | stereoscopic compositor   | 
 | Edgar Garrido |  ....  | stereo depth artist   | 
 | Joana Garrido |  ....  | look development artist   | 
 | Joana Garrido |  ....  | texture artist   | 
 | Meredith Garrison |  ....  | visual effects production assistant   | 
 | Demitre Garza |  ....  | Flame artist   | 
 | Christoph Gaudl |  ....  | matchmove artist: Trixter Film   | 
 | Nicholas Gaul |  ....  | senior digital modeler: Weta Digital   | 
 | Bryan Gauna |  ....  | head of technology   | 
 | Joan Gauna |  ....  | pipeline developer   | 
 | Thibault Gauriau |  ....  | effects technical diretor: ILM   | 
 | Andreas Gebauer |  ....  | compositing artist: Trixter Film   | 
 | Geoff Geis |  ....  | depth artist   | 
 | Joel Gerlach |  ....  | compositor: Luma Pictures   | 
 | Joel Gerlach |  ....  | roto/paint artist: Luma Pictures   | 
 | Paul Giacoppo |  ....  | digital artist   | 
 | John Giang |  ....  | concept artist   | 
 | Matthew E. Gill |  ....  | roto artist   | 
 | Jen Gillespie |  ....  | technology coordinator   | 
 | Geoffroy Givry |  ....  | digital compositor: Weta Digital   | 
 | Jan Glöckner |  ....  | compositing artist: Trixter Film   | 
 | Melissa Goddard |  ....  | compositor: Weta Digital   | 
 | Clarke Godwin |  ....  | stereoscopic lead   | 
 | Marissa Gomes |  ....  | associate production manager: ILM   | 
 | JongSoo Goo |  ....  | paint artist: The Base Studio   | 
 | Azzard Gordon |  ....  | visual effects layout artist: Industrial Light and Magic   | 
 | Joanna N. Goslicka |  ....  | digital artist: Scanline VFX   | 
 | Cody Graham |  ....  | stereoscopic artist   | 
 | Anthony Grant |  ....  | model/texture artist: Luma Pictures   | 
 | Jeremiah Grant |  ....  | digital artist: ILM   | 
 | Jeff Grebe |  ....  | effects technical director: ILM   | 
 | Matt Greig |  ....  | compositing supervisor: Fuel VFX   | 
 | Justin Greiner |  ....  | digital compositor   | 
 | Josh Gridley |  ....  | post-visualization artist: The Third Floor   | 
 | Bryant Terrell Griffin |  ....  | lead digital matte painter   | 
 | Bryan Grill |  ....  | visual effects supervisor: Scanline VFX   | 
 | Jessica Grimshaw |  ....  | depth artist: Stereo D   | 
 | Signy Bjorg Gudlaugsdottir |  ....  | digital modeler   | 
 | Miguel A. Guerrero |  ....  | modeling supervisor: Hydraulx   | 
 | Ricardo Guevara |  ....  | stereo artist: Stereo D   | 
 | Luis Guggenberger |  ....  | concept artist: Trixter Film   | 
 | Sam Gutentag |  ....  | visual effects production assistant   | 
 | Sebastian Haas |  ....  | pipeline manager: Trixter Film   | 
 | Michael Habenicht |  ....  | compositing artist: Trixter Film   | 
 | Markus Hagemeier |  ....  | i/o: ScanlineVFX   | 
 | Nick Haines |  ....  | visual effects artist   | 
 | Katie Hamberger |  ....  | visual effects artist   | 
 | H Haden Hammond |  ....  | sequence supervisor: Luma Pictures   | 
 | Jeremy Hampton |  ....  | senior effects artist: Digital Domain   | 
 | Josh Handley |  ....  | stereoscopic compositor   | 
 | Scott Hankel |  ....  | post-visualization artist: The Third Floor   | 
 | Rachel Faith Hanson |  ....  | visual effects coordinator   | 
 | Jon Hanzelka |  ....  | lidar scanning   | 
 | Silke Harbauer |  ....  | production secretary: Trixter Film   | 
 | Reginald Harber Jr. |  ....  | lead stereoscopic compositor   | 
 | Aisling Harbert |  ....  | lead stereo artist   | 
 | Kyle Hardin |  ....  | visual effects artist   | 
 | Ryan Harlow |  ....  | stereo artist: Stereo D   | 
 | Tim Harrington |  ....  | animator: ILM   | 
 | Monica Harrion |  ....  | stereoscopic roto artist   | 
 | David Harter |  ....  | compositing artist: ScanlineVFX   | 
 | Daniel Hartlehnert |  ....  | compositing artist: Trixter Film   | 
 | Toby Haruno |  ....  | senior character animator: Weta Digital   | 
 | Patrick Haskew |  ....  | previsualization artist: The Third Floor   | 
 | Dietrich Hasse |  ....  | cg supervisor: Trixter Film   | 
 | Serena Hastie |  ....  | rotoscope artist: Weta Digital   | 
 | Kyle Hause |  ....  | rotoscope artist: Scanline VFX   | 
 | John R. Hazzard |  ....  | pipeline technical director: Luma Pictures   | 
 | Alex Heffner |  ....  | lead stereoscopic artist   | 
 | Aria Heidari |  ....  | compositor: Trixter Film   | 
 | Quentin Hema |  ....  | digital paint supervisor: Weta Digital   | 
 | Allan Henderson |  ....  | lighting technical director   | 
 | Brent Hensarling |  ....  | senior systems administrator: Luma Pictures   | 
 | Rachel Herbert |  ....  | layout technical director: Weta Digital   | 
 | Mathias Herbster |  ....  | junior cg artist: Trixter Film   | 
 | Josh Herman |  ....  | digital sculptor   | 
 | Tulio Hernandez |  ....  | senior lighting/lookdev td   | 
 | Veronica Hernandez |  ....  | roto artist   | 
 | Marc Herzer |  ....  | lighting/shading artist: ScanlineVFX   | 
 | Tim Hey |  ....  | compositing supervisor: Weta Digital   | 
 | Bryan M. Higgins |  ....  | rotoscope supervisor   | 
 | Peter Hillman |  ....  | digital compositor: Weta Digital   | 
 | Diana Hinek |  ....  | in-house compositor   | 
 | Sebastian Hirsch |  ....  | senior lighting/shading artist: ScanlineVFX   | 
 | Sean Castle Hitchcock |  ....  | junior compositor: Lola Visual Effects   | 
 | Maung Maung Hla Win |  ....  | technical director: lighting: ILM   | 
 | Adam Hlavac |  ....  | stereoscopic depth artist   | 
 | Stephen Holbrook |  ....  | compositor   | 
 | Bruce Holcomb |  ....  | digital model supervisor   | 
 | Joshua D. Holden |  ....  | stereoscopic depth artist   | 
 | Tom Holzinger |  ....  | lead motion editor: Weta Digital   | 
 | Yap Hon Wui |  ....  | digital artist   | 
 | Kevin Hong |  ....  | visual effects artist   | 
 | Sunghwan Hong |  ....  | compositor   | 
 | Teresa Hooper |  ....  | layout technical director: Weta Digital   | 
 | Ryan Hopkins |  ....  | digital artist: ILM   | 
 | Darren Horwege |  ....  | production assistant: Stereo D   | 
 | Sandy Houston |  ....  | roto supervisor: Weta Digital   | 
 | Jason Howden |  ....  | rotoscope and digital paint artist: Weta Digital   | 
 | Venti Hristova |  ....  | visual effects supervisor: Cantina Creative   | 
 | Natapon Huangsakuncharoen |  ....  | creature technical director: ILM   | 
 | Melissa Huerta |  ....  | digital artist: Scanline VFX   | 
 | Melissa Huerta |  ....  | paint and rotoscope artist: Scanline VFX   | 
 | Catherine Hughes |  ....  | visual effects coordinator: Luma Pictures   | 
 | Wendy Hulbert |  ....  | digital coordinator: Scanline VFX   | 
 | Lucas Hull |  ....  | digital compositor   | 
 | Jed Hunsaker |  ....  | pipeline technical director: Luma Pictures   | 
 | Drew Huntley |  ....  | compositor: Hydraulx   | 
 | Flannery Huntley |  ....  | visual effects coordinator   | 
 | Zameer Hussain |  ....  | digital artist: ILM   | 
 | Paul Huston |  ....  | digital matte artist   | 
 | Megan Hutchison |  ....  | digital paint artist: Weta Digital   | 
 | Luan Huynh |  ....  | systems administrator   | 
 | Andrew Hwang |  ....  | previsualization asset supervisor: The Third Floor   | 
 | Stefan Ihringer |  ....  | compositing artist: ScanlineVFX   | 
 | Chris Ingersoll |  ....  | digital compositor   | 
 | Aruna Inversin |  ....  | digital compositor: Digital Domain   | 
 | Ledion Isufaj |  ....  | visual effects production assistant   | 
 | John L. Jack |  ....  | visual effects producer: Evil Eye Pictures   | 
 | Jiri Jacknowitz |  ....  | digital artist   | 
 | Alexis Jacobson |  ....  | digital coordinator: Luma Pictures   | 
 | Alex Jaeger |  ....  | visual effects art director: ILM   | 
 | Cyrus Jam |  ....  | sequence supervisor: ILM   | 
 | Jeffrey Jasper |  ....  | technical lead: New Deal Studios   | 
 | Jaime Jasso |  ....  | digital matte artist   | 
 | Steve Jaworski |  ....  | compositing supervisor   | 
 | Malik Jayawardena |  ....  | motion capture   | 
 | Jason A. Jenkins |  ....  | stereoscopic roto artist   | 
 | Heath Jepson |  ....  | visual effects artist   | 
 | Michael Johns |  ....  | wrangler: Weta Digital   | 
 | Jason Phillip Johnson |  ....  | research & development software engineer   | 
 | Justin Johnson |  ....  | digital effects supervisor: Luma Pictures   | 
 | Nathan Johnson |  ....  | lighting technical director   | 
 | Tim Johnson |  ....  | visual effects coordinator   | 
 | Bryan P. Jones |  ....  | visual effects   | 
 | Danny Jones |  ....  | senior roto/paint artist   | 
 | Jeremy Jones |  ....  | stereoscopic artist   | 
 | Scott Jones |  ....  | creature technical director   | 
 | Felix Jorge |  ....  | previsualization artist: The Third Floor   | 
 | Bruce Jurgens |  ....  | visual effects executive producer: Legion Entertainment   | 
 | Corey Just |  ....  | stereoscopic depth artist   | 
 | Mike Jutan |  ....  | research & development   | 
 | Joshua Kamau |  ....  | rotoscope artist   | 
 | Stephen Karl |  ....  | matchmove artist   | 
 | Sandro Kath |  ....  | compositing artist: Trixter Film   | 
 | Prateek Kaushal |  ....  | stereoscopic lead: Stereo D   | 
 | Ryan Keely |  ....  | digital compositor   | 
 | Ian Kelly |  ....  | stereoscopic roto artist   | 
 | Shawn Kelly |  ....  | animator   | 
 | Kolby Kember |  ....  | stereoscopic artist   | 
 | Josh Kent |  ....  | animator   | 
 | Simon D. Kern |  ....  | lead stereoscopic artist  (as Simon Domingo Kern) | 
 | Cheryl Kerr |  ....  | vfx production manager: Evil Eye Pictures   | 
 | Nadav Kessous |  ....  | stereoscopic compositor   | 
 | Alex Khan |  ....  | digital compositor: Luma Pictures   | 
 | Christian Kickenweitz |  ....  | motion editor   | 
 | Christopher Kilshaw |  ....  | senior creature effects technical director: ILM Singapore   | 
 | John Kilshaw |  ....  | cg supervisor: ILM   | 
 | Alex Kim |  ....  | fx technical director: ILM   | 
 | Jeff Kim |  ....  | paint and rotoscope artist: Scanline VFX   | 
 | Jia Kim |  ....  | digital compositor: Evil Eye Pictures   | 
 | Jin Yong Kim |  ....  | layout & matchmove artist: Evil Eye Pictures   | 
 | Sohee Kim |  ....  | roto/paint artist: Evil Eye Pictures   | 
 | Perry M. Kimura |  ....  | scanning and recording   | 
 | Stephen King |  ....  | lead animator: ILM   | 
 | John Kitching |  ....  | digital compositor   | 
 | Terry Klopfenstein |  ....  | stereo depth artist   | 
 | Dominik Klotz |  ....  | rotoscope artist: The Base Studio   | 
 | Jonas Kluger |  ....  | junior compositing artist: Trixter Film   | 
 | Mathew Knight |  ....  | lead motion capture camera operator   | 
 | Mike Knox |  ....  | data i/o administrator   | 
 | Bastiaan Koch |  ....  | visual effects artist: ILM   | 
 | Gerry Kodo |  ....  | stereo compositor: Stereo D   | 
 | Jean Le Koh |  ....  | digital artist: ILM   | 
 | Eric A. Kohler |  ....  | associate visual effects producer: Hydraulx   | 
 | Atsushi Kojima |  ....  | animator: ILM   | 
 | Dean Koonjul |  ....  | digital compositor: ILM Singapore   | 
 | Allie Koppel |  ....  | previsualization accountant: The Third Floor   | 
 | Florian Kraft |  ....  | effects artist: Trixter Film   | 
 | Zsolt Krajcsik |  ....  | visual effects   | 
 | Lars Kramer |  ....  | camera technical director   | 
 | Rebecca Kramp |  ....  | stereoscopic production coordinator   | 
 | Dmitri Krasnokoutski |  ....  | shader writer: Weta Digital   | 
 | Christian Kratzert |  ....  | animator: ScanlineVFX   | 
 | Simone Kraus |  ....  | animation supervisor: Trixter Film   | 
 | Heath Kraynak |  ....  | compositor: ILM   | 
 | Max Krichenbauer |  ....  | pipeline developer: Trixter Film   | 
 | Andreas Krieg |  ....  | cg artist: Trixter Film   | 
 | Jan Krupp |  ....  | research & development: ScanlineVFX   | 
 | John Kubasco |  ....  | previsualization artist: The Third Floor   | 
 | Dave Kujawski |  ....  | production engineer   | 
 | Frankie Kwak |  ....  | digital artist: ILM   | 
 | Wing Kwok |  ....  | compositor: Scanline VFX   | 
 | Kosta Lagis |  ....  | visual effects artist   | 
 | Marc Landrain |  ....  | camera technical director   | 
 | Josh Lange |  ....  | previsualization artist: The Third Floor   | 
 | David Larochelle |  ....  | digital compositor   | 
 | Yann Larochette |  ....  | senior compositor: ILM   | 
 | Felix Laser |  ....  | compositing artist: ScanlineVFX   | 
 | Tim Latham |  ....  | stereoscopic artist: Stereo D   | 
 | Stephen Lawes |  ....  | creative director   | 
 | Trevor J. Lawrence |  ....  | stereoscopic artist   | 
 | Nha Hoan Le |  ....  | track/matchmove artist: Luma Pictures   | 
 | Thang Le |  ....  | concept artist: ILM   | 
 | Claudia Lecaros |  ....  | visual effects producer: Fuel VFX   | 
 | James Ledwell |  ....  | stereo coordinator   | 
 | Adam Lee |  ....  | effects artist: ILM   | 
 | Jane Kyung Lee |  ....  | visual effects coordinator: Luma Pictures   | 
 | Sun Lee |  ....  | senior matte painter: Hydraulx   | 
 | Doug Lefler |  ....  | previsualization storyboard director: The Third Floor   | 
 | Chris Lentz |  ....  | lead animator: ILM   | 
 | Michael Leu |  ....  | modeler (opening sequence)  | 
 | Sylvia T. Leung |  ....  | stereoscopic depth artist: StereoD   | 
 | Votch Levi |  ....  | cg supervisor: Whiskytree   | 
 | John M. Levin |  ....  | layout supervisor: ILM   | 
 | Dean Lewandowski |  ....  | layout technical director: Weta Digital   | 
 | Mathis Lex |  ....  | compositing artist: Trixter Film   | 
 | Linghao Li |  ....  | technical director: Digital Domain   | 
 | Todd Liddiard |  ....  | digital compositor: ILM   | 
 | Lyon Liew |  ....  | creature technical director: ILM   | 
 | Michael Ligammare |  ....  | stereoscopic artist: Stereo D   | 
 | Melissa Lin |  ....  | digital artist: ILM   | 
 | Sharlene Lin |  ....  | modeler and texture artist   | 
 | Katie Linahon |  ....  | production coordinator: New Deal Studios   | 
 | Roger Liu |  ....  | previsualisation artist: The Third Floor   | 
 | Shannon Lively |  ....  | visual effects production assistant   | 
 | Marko Ljubez |  ....  | matte painter: ILM   | 
 | Cedric Lo |  ....  | lead animator: ILM Singapore   | 
 | Christine Lo |  ....  | compositor: Scanline VFX   | 
 | Eric Lo |  ....  | lighting technical director: ILM   | 
 | Steven Lo |  ....  | previsualization artist: The Third Floor   | 
 | Thomas Sing Wai Lo |  ....  | digital modeler: Weta Digital   | 
 | Jason Locke |  ....  | camera technical director   | 
 | Kim Lim Loo |  ....  | digital artist: ILM   | 
 | Morgan Loomis |  ....  | lead animator: Weta Digital   | 
 | Shawn Lopez |  ....  | stereoscopic depth artist   | 
 | Javier Lopez-Duprey |  ....  | previsualization artist: The Third Floor   | 
 | Jade Lorier |  ....  | visual effects artist   | 
 | Patrick Louie |  ....  | roto/paint artist: Evil Eye Pictures   | 
 | Ruth-Anne Loveridge |  ....  | modeler   | 
 | Sierra Lowe |  ....  | rotoscope artist: The Base Studio   | 
 | Ariel Loza |  ....  | cg artist: Method Design   | 
 | Son Lu |  ....  | stereoscopic lead   | 
 | Doug Luberts |  ....  | production and technical support: ILM   | 
 | Steven Luc |  ....  | stereoscopic depth artist   | 
 | Matt Lumb |  ....  | lighting assistant technical director   | 
 | Lap Van Luu |  ....  | chief technology officer: Scanline VFX   | 
 | Kathleen Lynch |  ....  | visual effects producer   | 
 | Daniel Macarin |  ....  | digital effects supervisor: Weta Digital   | 
 | Keith MacGowan |  ....  | digital compositor   | 
 | Mathew Mackereth |  ....  | lighting artist: Fuel VFX   | 
 | Simon Maddison |  ....  | visual effects supervisor: Fuel VFX   | 
 | Jessica Madsen |  ....  | digital artist: Luma Pictures   | 
 | Arman Mafi |  ....  | stereoscopic artist   | 
 | Carson Majors |  ....  | stereoscopic compositor   | 
 | Carson Majors |  ....  | stereoscopic painter   | 
 | Yael Majors |  ....  | stereoscopic compositor   | 
 | Yael Majors |  ....  | stereoscopic painter   | 
 | David Maldonado |  ....  | senior depth artist: Stereo D   | 
 | Sebastian Maldonado |  ....  | stereoscopic compositor   | 
 | Sebastian Maldonado |  ....  | stereoscopic painter   | 
 | Michael Maloney |  ....  | compositing supervisor   | 
 | Travis Mangaoang |  ....  | stereoscopic artist   | 
 | Joe Mangione |  ....  | senior lighting td: Scanline VFX   | 
 | Roy Vincent Mann |  ....  | lead stereoscopic compositor   | 
 | Paul Maples |  ....  | motion control operator   | 
 | Mike Marbery |  ....  | stereoscopic compositor   | 
 | Mike Marcuzzi |  ....  | visual effects: ILM   | 
 | Jose Marin |  ....  | compositor: Stereo D   | 
 | Nicholas Markel |  ....  | previsualization supervisor: The Third Floor   | 
 | Chulev Marko |  ....  | digital modeler: ILM   | 
 | Natanya Marks |  ....  | previsualization production manager: The Third Floor   | 
 | Jason Marlow |  ....  | camera technical director   | 
 | Filipe Marques |  ....  | roto/prep artist: Fuel VFX   | 
 | Kevin Martel |  ....  | lead animator   | 
 | Ryan Martin |  ....  | effects technical director: ILM   | 
 | Toby Watson Martin |  ....  | integration artist: Scanline VFX   | 
 | Tony Martin |  ....  | stereoscopic depth artist   | 
 | Tom Martinek |  ....  | senior digital effects artist: ILM   | 
 | Raymond Martinez III |  ....  | rotoscope artist   | 
 | Geordie Martinez |  ....  | creature technical director: ILM   | 
 | Paul Martinez |  ....  | model/texture artist: Hydraulx   | 
 | Ruheene Masand |  ....  | visual effects production manager   | 
 | Dena Massenburg |  ....  | rotoscope artist   | 
 | Trevin Matcek |  ....  | previsualization editor: The Third Floor   | 
 | Roger Mathews |  ....  | previsualization artist: The Third Floor   | 
 | Lee Matthews |  ....  | matte painter   | 
 | Benjamin Mattress |  ....  | senior compositor: Evil Eye Pictures   | 
 | Michael C. May |  ....  | stereo production manager  (as Mike May) | 
 | Neil Mayo |  ....  | visual effects editor: Weta Digital   | 
 | Isabell Mayrhofer |  ....  | production intern: Trixter Film   | 
 | Aaron McBride |  ....  | visual effects art director   | 
 | Kindra McCall |  ....  | depth artist   | 
 | Kindra McCall |  ....  | roto artist   | 
 | George McCarthy |  ....  | visual effects editor   | 
 | Megan McCollum |  ....  | digital artist   | 
 | Megan McCollum |  ....  | visual effects   | 
 | Matt McDonald |  ....  | visual effects supervisor: Evil Eye Pictures   | 
 | Doran McGee |  ....  | stereoscopic depth artist   | 
 | Kyle McGill |  ....  | visual effects   | 
 | Steve McGillen |  ....  | senior compositor   | 
 | Dave McGrath |  ....  | effects assistant technical director: Weta Digital   | 
 | Mare McIntosh |  ....  | cgi coordinator: Hydraulx VFX   | 
 | Richard McKenzie |  ....  | wrangler: Weta Digital   | 
 | Chloe McLean |  ....  | body tracker   | 
 | David McMahon |  ....  | stereo compositor: Stereo D   | 
 | Donal McMullan |  ....  | production engineer   | 
 | Louise McNicholl |  ....  | layout department manager: Weta Digital   | 
 | Scott McPhate |  ....  | stereo assistant coordinator   | 
 | Shantel Medina |  ....  | stereo compositor: StereoD   | 
 | Christopher Medley-Pole |  ....  | technical assistant: ILM   | 
 | Ronnie Menahem |  ....  | lead fx technical director: Weta Digital   | 
 | Mark Menaker |  ....  | desktop administrator   | 
 | Joel Román Mendías |  ....  | executive producer: Scanline VFX   | 
 | David Meny |  ....  | CG supervisor   | 
 | Tory Mercer |  ....  | sequence supervisor   | 
 | Robert Merrow III |  ....  | rotoscope artist   | 
 | David Michaels |  ....  | charater td   | 
 | Michael Midlock |  ....  | animator: ILM   | 
 | Michel Mielke |  ....  | visual effects producer: ScanlineVFX   | 
 | Justin Mijal |  ....  | modeling lead: Scanline VFX   | 
 | Jessica Millar |  ....  | senior technical director: lighting   | 
 | David Miller III |  ....  | stereoscopic artist   | 
 | Scott Miller |  ....  | studio manager: Scanline VFX   | 
 | Seth F. Miller |  ....  | digital paint artist: Weta Digital   | 
 | Kent Mitarai |  ....  | stereoscopic artist   | 
 | Mo Mohamoud |  ....  | digital paint artist: Weta Digital   | 
 | Robert Molholm |  ....  | technical support   | 
 | Shawn Monaghan |  ....  | digital compositor: ILM   | 
 | Jeanette Monero |  ....  | senior paint artist   | 
 | Alberto Montañés |  ....  | digital compositor: Weta Digital   | 
 | Chris Montesano |  ....  | visual effects artist   | 
 | Chris F. Moore |  ....  | visual effects   | 
 | Andy Moorer |  ....  | visual effects   | 
 | Pat Moreira |  ....  | layout: ILM   | 
 | Hiroshi Mori |  ....  | post-visualization artist: The Third Floor   | 
 | Lauren Morimoto |  ....  | digital paint and rotoscope artist: ILM   | 
 | Cathy Morin |  ....  | texture artist: Digital Domain   | 
 | Simon Dean Morley |  ....  | production engineer   | 
 | Brad Morris |  ....  | previsualization artist: The Third Floor   | 
 | David Manos Morris |  ....  | digital effects artist   | 
 | Immanuel Morris |  ....  | stereoscopic artist   | 
 | Jake Morrison |  ....  | visual effects supervisor: Marvel Studios   | 
 | William Morrison |  ....  | visual effects artist: Stereo D   | 
 | Darren Mortillaro |  ....  | creature technical director: weta digital   | 
 | Stephen Morton |  ....  | digital compositor   | 
 | Walid Mouawad |  ....  | lighting/shading artist: ScanlineVFX   | 
 | Jiun Yiing Mow |  ....  | lighting technical director: ILM   | 
 | Matt Mueller |  ....  | senior reference photographer   | 
 | Timothy Mueller |  ....  | digimatte sequence supervisor: ILM   | 
 | Nicky Muir |  ....  | production manager: visual effects   | 
 | Brian Mullen |  ....  | stereoscopic depth artist   | 
 | Ramachari Murali |  ....  | visual effects technical director: ILM   | 
 | Carson Murdy |  ....  | stereoscopic artist   | 
 | Martin Murphy |  ....  | texture artist: ILM   | 
 | Tim Murphy |  ....  | pipeline technical director   | 
 | Scott Musselman |  ....  | stereoscopic depth artist   | 
 | Vanessa Mylchreest |  ....  | visual effects artist   | 
 | Abishek Nair |  ....  | digital compositor: ILM   | 
 | Emmi Nakagawa |  ....  | stereoscopic artist   | 
 | Farzad 'Fuzz' Namdjoo |  ....  | stereoscopic lead   | 
 | Erik Nash |  ....  | visual effects supervisor   | 
 | Gerardo Navarro |  ....  | stereoscopic artist   | 
 | Marla Neto |  ....  | digital production manager: Luma Pictures   | 
 | Pete C. Newbauer |  ....  | stereoscopic depth artist   | 
 | Christopher Newman |  ....  | matchmove artist   | 
 | Marcelino Newquist |  ....  | post-visualization artist: The Third Floor   | 
 | Albin Ng |  ....  | technical assistant   | 
 | Jia-Hao Ng |  ....  | digital matte artist: ILM   | 
 | Luke Ng |  ....  | stereo compositor   | 
 | Sheau Horng Ng |  ....  | digital artist: ILM   | 
 | Jesse Nicodemus |  ....  | visual effects artist: Luma Pictures   | 
 | Wolfgang Niedermeier |  ....  | camera lead: Weta Digital   | 
 | Luis E. Nieves |  ....  | digital artist: Luma Pictures   | 
 | Ben Nightingale |  ....  | texture artist/look development: Weta Digital   | 
 | Motoki Nishii |  ....  | previsualization artist: The Third Floor   | 
 | Lavanya Nobishwaran |  ....  | digital artist: ILM   | 
 | Teni Noravian |  ....  | compositing artist: ScanlineVFX   | 
 | Danielle Norgate |  ....  | digital compositor: ILM   | 
 | Alexander Nowotny |  ....  | effects technical director: Weta Digital   | 
 | Winfield O'Brien |  ....  | integration artist: Scanline VFX   | 
 | Chris O'Connell |  ....  | stereoscopic depth artist   | 
 | Patrick O'Riley |  ....  | digital artist   | 
 | Cyndi Ochs |  ....  | visual effects producer: weta digital   | 
 | Kaori Ogino |  ....  | creature supervisor   | 
 | James Ogle |  ....  | lead digital modeler   | 
 | Pawel Olas |  ....  | pipeline research and development: Fuel VFX   | 
 | Robert Olsson |  ....  | digital matte painter   | 
 | Michael Orbing |  ....  | lighting artist: Fuel VFX   | 
 | Akira Orikasa |  ....  | cg sequence supervisor: ILM   | 
 | Carolyn Oros |  ....  | previsualization pipeline director: The Third Floor   | 
 | Julie Orosz |  ....  | visual effects producer: Scanline VFX   | 
 | Raphael Oseguera |  ....  | rotoscope artist   | 
 | David A. Ostler |  ....  | lighting technical director: Weta Digital   | 
 | Daniel Ostrov |  ....  | pipeline programmer: Hydraulx   | 
 | Jared Otake |  ....  | stereoscopic compositor   | 
 | Phil Outen |  ....  | digital compositor   | 
 | Brian Pace |  ....  | previsualization artist: The Third Floor   | 
 | Kevin Page |  ....  | digital matte artist   | 
 | Amanda Pamela |  ....  | digital compositor: Weta Digital   | 
 | Youngbin Park |  ....  | digital compositor: ILM   | 
 | Aaron Parry |  ....  | visual effects executive producer   | 
 | Jale Parsons |  ....  | visual effects artist   | 
 | Ritchie Pasiliao |  ....  | rotoscope artist   | 
 | Anthony Passaniti |  ....  | depth artist/camera tracker: Stereo D Deluxe LLC   | 
 | Demetrios Patsiaris |  ....  | stereoscopic roto artist   | 
 | Stephen J. Pavelski |  ....  | previsualization artist: The Third Floor   | 
 | Lyndsey Pendley |  ....  | stereoscopic paint artist   | 
 | Dylan Penhale |  ....  | chief technical officer: Fuel VFX   | 
 | Caleb Pennypacker |  ....  | depth artist   | 
 | Daniel Perez |  ....  | lead effects technical director: ILM   | 
 | Daniel Perez |  ....  | stereoscopic depth artist   | 
 | Eddie Perez |  ....  | stereo compositor   | 
 | Binoy Peters |  ....  | senior production coordinator   | 
 | Josh Peterson |  ....  | stereoscopic roto artist   | 
 | Sean Pfeiffer |  ....  | visual effects artist   | 
 | Hieu Phan |  ....  | roto/paint: Luma Pictures   | 
 | Michael Phan |  ....  | digital artist: Luma Pictures   | 
 | David Phillips |  ....  | senior digital compositor   | 
 | Dawrath Phoue |  ....  | roto/paint artist: Digital Domain   | 
 | Susan Pickett |  ....  | visual effects producer   | 
 | Ezra Pike |  ....  | stereo roto   | 
 | Charles Pina |  ....  | pipeline td: The Base Studio   | 
 | James Pina |  ....  | rotoscope lead: The Base Studio   | 
 | Cesar Ploneda |  ....  | depth artist   | 
 | Erik Ploneda |  ....  | stereoscopic depth artist: Stereo D   | 
 | Darren Poe |  ....  | compositing supervisor: Scanline VFX   | 
 | Jason Pomerantz |  ....  | production supervisor (IMAX Version)  | 
 | Jessica Ponte |  ....  | textures coordinator: Weta Digital   | 
 | Nicolas Popravka |  ....  | digital artist: ILM   | 
 | Justin Porter |  ....  | pipeline coordinator: Luma Pictures   | 
 | Daniel Post |  ....  | digital artist   | 
 | Tanissa Potrovitza |  ....  | visual effects coordinator   | 
 | Christian Poullay |  ....  | camera td: Weta Digital   | 
 | Malachi Pound |  ....  | production supervisor   | 
 | Pavel Pranevsky |  ....  | CG supervisor: Luma Pictures   | 
 | Alan Precourt |  ....  | lighting technical director: Weta Digital   | 
 | Alex Prichard |  ....  | senior digital artist: ILM   | 
 | Derek N. Prusak |  ....  | stereoscopic editorial supervisor   | 
 | Sophie Pruzsinszky |  ....  | coordinator: Trixter Film   | 
 | Christopher Puchta |  ....  | effects technical director: ILM   | 
 | Ryan Purnell |  ....  | compositor: Stereo D   | 
 | Francis Puthanangadi |  ....  | digital compositor: Digital Domain   | 
 | Simon Quach |  ....  | motion editor: Weta Digital   | 
 | Kevin Quatman |  ....  | digital compositor   | 
 | Michael Queen |  ....  | digital compositor: Fuel VFX   | 
 | Christin Quek |  ....  | digital artist   | 
 | Ryan J. Quinlan |  ....  | digital compositor   | 
 | Juan Carlos Quintana |  ....  | senior stereoscopic compositor   | 
 | Chris Radcliffe |  ....  | senior modeler   | 
 | Ula Rademeyer |  ....  | senior texture artist: Weta Digital   | 
 | Danny Rafic |  ....  | visual effects editor   | 
 | Michael Ralla |  ....  | digital compositor: ILM SF   | 
 | Jay Rama |  ....  | technical support   | 
 | Francisco Ramirez |  ....  | visual effects editor: Digital Domain   | 
 | Gerardo Ramirez |  ....  | post-visualization supervisor: The Third Floor   | 
 | Jason Ramsey |  ....  | assistant coordinator: Cantina Creative   | 
 | Kade Ramsey |  ....  | rotoscope artist: Weta Digital   | 
 | Troy Ramsey |  ....  | senior paint artist: Weta digital   | 
 | Lance Ranzer |  ....  | digital artist   | 
 | Justin Ray |  ....  | visual effects artist: Stereo D   | 
 | Ben Record |  ....  | mechanical effects   | 
 | Chris Reece |  ....  | systems administrator   | 
 | William Reges |  ....  | stereoscopic artist: Stereo D   | 
 | Patrick Reilly |  ....  | visual effects artist   | 
 | Gerard Retulla |  ....  | stereoscopic depth artist   | 
 | Pedro Luis Reyes |  ....  | depth artist   | 
 | Spencer Reynolds |  ....  | digital background photographer: ILM   | 
 | Aaron Rhodes |  ....  | roto/paint supervisor: Evil Eye Pictures   | 
 | Aaron Rhodes |  ....  | visual effects editor: Evil Eye Pictures   | 
 | Maryam Riahi |  ....  | roto/paint artist: Luma Pictures   | 
 | Grover Richardson |  ....  | roto/paint artist: ILM   | 
 | Jason Richardson |  ....  | stereoscopic compositor   | 
 | Dean Richichi |  ....  | digital compositor   | 
 | Nicholas Richter |  ....  | motion editor   | 
 | Guy Riessen |  ....  | digital matte painter: Evil Eye Pictures   | 
 | Mike Rim |  ....  | stereoscopic compositor   | 
 | Corinna Ringer |  ....  | human resources manager: Trixter Film   | 
 | Say Rintharamy |  ....  | fx td: Scanline VFX   | 
 | Agustin Rios |  ....  | depth artist   | 
 | Taylor W. Rockwell |  ....  | senior visual effects coordinator   | 
 | Arturo Rodriguez |  ....  | stereoscopic depth artist   | 
 | Bernardo Rodriguez |  ....  | vfx editor: Scanline VFX   | 
 | Katherine Rodtsbrooks |  ....  | lead stereoscopic compositor   | 
 | Lisa Dawn Rogolsky |  ....  | rotoscope artist   | 
 | Petr Rohr |  ....  | layout: ILM   | 
 | Thorsten Rolle |  ....  | mattepainting: Fuel VFX   | 
 | Emery Romero |  ....  | previsualization artist: The Third Floor   | 
 | Patric Roos |  ....  | CG supervisor: ILM   | 
 | Daniel P. Rosen |  ....  | visual effects supervisor: Evil Eye Pictures   | 
 | Benjamin Ross |  ....  | matte painting: ScanlineVFX   | 
 | Michael Ross-Lang |  ....  | matchmove artist   | 
 | Michael Ross-Lang |  ....  | stereoscopic compositor   | 
 | Felix Rothballer |  ....  | it manager: Trixter Film   | 
 | Meagan Rotman |  ....  | digital production manager   | 
 | Sean Rowe |  ....  | digital film scanner   | 
 | David Rozenfeld |  ....  | compositor   | 
 | Norbert Ruf |  ....  | compositing artist: ScanlineVFX   | 
 | Tumi Rufai |  ....  | stereoscopic depth artist   | 
 | Jesús Ruiz Torres |  ....  | motion editor   | 
 | Garry Runke |  ....  | visual effects technical director: Weta Digital   | 
 | Nathan Rusch |  ....  | pipeline technical director: Luma Pictures   | 
 | Ari Sachter-Zeltzer |  ....  | previsualization lead: The Third Floor  (as Ariel Sachter-Zeltzer) | 
 | Krystal Sae Eua |  ....  | model/texture artist: Hydraulx   | 
 | Christian Saenz |  ....  | layout: ILM   | 
 | Jeff Saltzman |  ....  | digital artist   | 
 | Joe Sambora |  ....  | visual effects production assistant   | 
 | Ronald Samson |  ....  | lighting technical director   | 
 | Dylan Sanchez |  ....  | stereo paint artist: StereoD   | 
 | Mike Sanders |  ....  | compositor: Stereo D   | 
 | Mike Sanders |  ....  | digital supervisor   | 
 | German Sandoval |  ....  | stereoscopic artist   | 
 | Eric Sanford |  ....  | lead stereoscopic compositor   | 
 | Oliver R. Santana |  ....  | roto artist   | 
 | Nathan Santell |  ....  | previsualization producer: The Third Floor   | 
 | Deb Santosa |  ....  | look development/lighting artist: Evil Eye Pictures   | 
 | Steve Sauers |  ....  | lead creature technical director   | 
 | Davis Scott Porter Saunders |  ....  | stereoscopic supervisor   | 
 | Evan Saunders |  ....  | stereoscopic artist   | 
 | Brendan Savage |  ....  | visual effects designer   | 
 | Eric Savino |  ....  | depth artist   | 
 | Jason Adam Schaefer |  ....  | rotoscope artist: Hydraulx VFX   | 
 | Stephan Schaefholz |  ....  | digital compositor: ILM   | 
 | Adam Schardein |  ....  | producer: StereoD   | 
 | Alfredo Schecker III |  ....  | stereo depth artist   | 
 | Michael Scheffler |  ....  | research & development: ScanlineVFX   | 
 | Caterina Schiffers |  ....  | digital compositor: Weta digital   | 
 | Jordan Schilling |  ....  | digital compositor: ILM   | 
 | Paul Schlie |  ....  | compositing artist: ScanlineVFX   | 
 | Niel Schorfield |  ....  | compositor: Trixter Film   | 
 | Ron Schrems |  ....  | cg modeler: Scanline VFX   | 
 | Jameson Schultz |  ....  | stereoscopic lead: StereoD   | 
 | Walter Schulz |  ....  | creature technical director   | 
 | Eric Schumacher |  ....  | production assistant: Trixter Film   | 
 | Sean Schur |  ....  | senior digital artist   | 
 | Eric Schweickert |  ....  | digital compositor  (as Eric Schweikert) | 
 | Kino Scialabba |  ....  | lead concept designer: Legion Entertainment   | 
 | Raymond R. Scott Jr. |  ....  | stereoscopic roto artist   | 
 | Michael Scott |  ....  | stereo compositor   | 
 | Chris Sedik |  ....  | desktop administrator   | 
 | Rene Segura |  ....  | lead integration artist: Digital Domain   | 
 | Jason Selfe |  ....  | look dev compositor: Digital Domain   | 
 | Carsten Seller |  ....  | animator   | 
 | Jaeil Seo |  ....  | matte painter: Scanline VFX   | 
 | Nelson Sepulveda |  ....  | compositing supervisor   | 
 | Maria Serrano |  ....  | previsualization artist: The Third Floor   | 
 | Sheldon Serrao |  ....  | effects td: ILM   | 
 | Joel Sevilla |  ....  | CG supervisor   | 
 | Wesley Sewell |  ....  | stereoscopic supervisor   | 
 | Paul Seyb |  ....  | visual effects   | 
 | Amir Shachar |  ....  | shader development: Weta Digital   | 
 | Marnie Shachar |  ....  | texture artist: Weta Digital   | 
 | Thrain Shadbolt |  ....  | CG supervisor: Weta Digital   | 
 | Amy Shand |  ....  | it coordinator   | 
 | Stanislav Shapetskiy |  ....  | stereo compositor   | 
 | Lily Shapiro |  ....  | visual effects coordinator: Cantina Creative   | 
 | Cameron Sharp |  ....  | visual effects editor: Fuel VFX   | 
 | Janet Sharpe |  ....  | visual effects production manager   | 
 | Paul Sharpe |  ....  | visual effects artist   | 
 | Sam Sharplin |  ....  | digital modeler: Weta Digital   | 
 | Aurynn Shaw |  ....  | production engineer: Weta Digital   | 
 | Adam Shelton |  ....  | textures pipeline technical director: Weta Digital   | 
 | Dong Yeop Shin |  ....  | visual effects artist   | 
 | Eric Sibley |  ....  | visual effects   | 
 | Adnan Siddique |  ....  | lead roto artist   | 
 | Jarom Sidwell |  ....  | animation coordinator   | 
 | John Sigurdson |  ....  | visual effects artist   | 
 | Joey Sila |  ....  | digital compositor: Luma Pictures   | 
 | Keith D. Simpson |  ....  | rotoscope supervisor: The Base Studio   | 
 | Chrystia Siolkowsky |  ....  | roto artist   | 
 | Thanapoom Siripopungul |  ....  | lead character technical director: Luma Pictures   | 
 | Janek Sirrs |  ....  | visual effects supervisor   | 
 | Anna Sitjà |  ....  | texture artist: Weta Digital   | 
 | Brett Skinner |  ....  | lead texture artist: Weta Digital   | 
 | Brett Skinner |  ....  | look development artist: Weta Digital   | 
 | Olaf Skjenna |  ....  | layout lead   | 
 | Sally Slade |  ....  | pipeline td: Scanline VFX   | 
 | Michael Slater |  ....  | texture artist: weta digital   | 
 | Lori Smallwood |  ....  | senior animation technical director   | 
 | Cameron Smith |  ....  | senior compositor: ILM   | 
 | Cole Smith |  ....  | models coordinator   | 
 | Corey Smith |  ....  | stereoscopic artist   | 
 | Jason Smith |  ....  | associate visual effects supervisor: ILM   | 
 | Jeff Smith |  ....  | research & development   | 
 | Marc Smith |  ....  | camera technical director: Weta Digital   | 
 | Anthony Snitzer |  ....  | visual effects office production assistant   | 
 | Eva Snyder |  ....  | lead compositor: Method Design   | 
 | Wee Lian Soh |  ....  | digital artist   | 
 | Perry Hyunwoo Sohn |  ....  | camera technical director: Weta Digital   | 
 | Lisa Spence |  ....  | senior digital producer: Scanline VFX   | 
 | Doug Spilatro |  ....  | visual effects artist   | 
 | Christoph Sprenger |  ....  | head of fx r&d: Weta Digital   | 
 | Stephen T. Spurlock |  ....  | stereo compositing artist   | 
 | Mark Stanger |  ....  | animator   | 
 | R. Alexi Steinhauer |  ....  | roto artist: Scanline VFX   | 
 | Albrecht Steinmetz |  ....  | camera lead: Weta Digital   | 
 | Andrea R. Stephens |  ....  | production coordinator   | 
 | Grace Stephens |  ....  | texture artist   | 
 | John Stevenson-Galvin |  ....  | lead digital modeler: Weta Digital   | 
 | G. Allen Stewart |  ....  | stereoscopic conversion artist   | 
 | Sam Stewart |  ....  | digital paint and rotoscope artist: ILM   | 
 | Joshua Stirling |  ....  | roto artist   | 
 | Nicholas Stocker |  ....  | stereoscopic compositor   | 
 | Justin Stockton |  ....  | layout technical director: Weta Digital   | 
 | Rosalind Stratton |  ....  | layout technical director: Weta Digital   | 
 | Colin Strause |  ....  | visual effects supervisor   | 
 | Greg Strause |  ....  | visual effects supervisor   | 
 | Florian Strobl |  ....  | digital compositor   | 
 | Petra Stueben |  ....  | texture artist: weta digital   | 
 | Frederick George Stuhrberg |  ....  | 3d scanning   | 
 | Allison Sturdy |  ....  | stereoscopic depth artist   | 
 | Mohinder Subramaniam |  ....  | digital artist: ILM   | 
 | Josh Sutherland |  ....  | visual effects editor: Hydraulx   | 
 | Richard Sutherland |  ....  | CG supervisor: Luma Pictures   | 
 | Masaya Suzuki |  ....  | senior texture artist/look dev artist: Weta Digital   | 
 | Josh Swanson |  ....  | compositor: Stereo D   | 
 | Jonathan Swartz |  ....  | effects technical director   | 
 | James Sweeney |  ....  | integration lead: Scanline VFX   | 
 | Jeremiah Sweeney |  ....  | compositor: Lola Visual Effects   | 
 | Thomas Sydnor |  ....  | rotoscope artist: The Base Studio   | 
 | Brian Taber |  ....  | stereographer   | 
 | Lionel Taillens |  ....  | digital matte painter: ILM   | 
 | Takashi Takeoka |  ....  | digital compositor   | 
 | Srikalyan Tallapragada |  ....  | digital artist: ILM   | 
 | Bee Jin Tan |  ....  | compositor: Scanline VFX   | 
 | Henri Tan |  ....  | creature technical director: ILM   | 
 | Eric Tang |  ....  | lead creature technical director: Weta Digital   | 
 | Brandon Taylor |  ....  | stereo compositor   | 
 | Brandon Taylor |  ....  | stereoscopic paint artist   | 
 | Chad Taylor |  ....  | digital artist: ILM   | 
 | Huai Yuan Teh |  ....  | fx technical director: ILM   | 
 | Sunny Teich |  ....  | effects technical director   | 
 | Felix Telfer |  ....  | effects assistant technical director   | 
 | John Michael Temple Jr. |  ....  | depth artist: Stereo D   | 
 | Chris Templeman |  ....  | rotoscope artist   | 
 | Adrian Teng |  ....  | digital artist   | 
 | Beau Teora |  ....  | visual effects artist   | 
 | Christopher Terry |  ....  | lead stereoscopic compositor  (as Chris Terry) | 
 | Nicholas Tey Kai Guan |  ....  | digital artist: ILM   | 
 | Jason Thielen |  ....  | previsualization artist: The Third Floor   | 
 | Amy Thomas |  ....  | lead assistant technical director   | 
 | Lindsay Thompson |  ....  | animator   | 
 | Adam Thornberry |  ....  | stereoscopic depth artist: Stereo D   | 
 | Meghan Thornton |  ....  | digital artist   | 
 | Eric Timm |  ....  | stereo compositor   | 
 | Maike Timmann |  ....  | additional visual effects producer: Trixter Film   | 
 | Robert Tobin |  ....  | stereo conversion artist   | 
 | Travis Tohill |  ....  | animator   | 
 | Audrea Topps Harjo |  ....  | production manager: Weta Digital   | 
 | Viviana Torrellas |  ....  | stereoscopic depth artist: Stereo D   | 
 | Brian A. Torres |  ....  | pipeline technical director: Luma Pictures   | 
 | Enrique Torres |  ....  | stereoscopic artist   | 
 | Adrien Toupet |  ....  | effects technical director: Weta Digital   | 
 | Derek Tracy |  ....  | stereo compositor   | 
 | Delio Tramontozzi |  ....  | animator: ILM   | 
 | Khuong Tran |  ....  | stereo compositor: Stereo D   | 
 | Tomas Tran |  ....  | desktop administrator   | 
 | Mark Victor Trappett |  ....  | render wrangler   | 
 | Chris Treichel |  ....  | stereo production coordinator: Stereo D   | 
 | Ryan Trenhaile |  ....  | compositor   | 
 | Ryan Trippensee |  ....  | digital compositor: Luma Pictures   | 
 | Stephan Trojansky |  ....  | visual effects supervisor: Scanline VFX   | 
 | John Trotter |  ....  | stereoscopic compositor   | 
 | Adrian Tsao |  ....  | lighting technical director: ILM   | 
 | Ervin Tuazon |  ....  | depth artist   | 
 | Barry R. Tuttle |  ....  | visual effects coordinator: The Base Studio   | 
 | Jon Tyler |  ....  | senior motion editor   | 
 | Lee Uren |  ....  | digital artist   | 
 | Reuben Bulawin Uy |  ....  | assistant technical director   | 
 | Jeff Vacanti |  ....  | animator   | 
 | Elliottness A. Valentin |  ....  | stereoscopic depth artist   | 
 | Nowell Valeri |  ....  | layout artist: ILM   | 
 | Justin van der Lek |  ....  | 3D environments lead: Digital Domain   | 
 | James Van Der Reyden |  ....  | motion capture technician: Weta Digital   | 
 | Phil Van Der Reyden |  ....  | modeller   | 
 | Todd Vaziri |  ....  | digital artist: ILM   | 
 | Jeanette Vera |  ....  | rotoscope artist: The Base Studio   | 
 | Noah Vice |  ....  | cg supervisor: Evil Eye Pictures   | 
 | Douglas Peter Viljoen |  ....  | rotoscope artist   | 
 | Andres Vitale |  ....  | senior compositor: ILM   | 
 | Marion Voignier |  ....  | roto/paint artist   | 
 | Cristina Vozian |  ....  | digital paint and roto: Pixomondo   | 
 | Andreja Vuckovic |  ....  | modeler: Weta Digital   | 
 | Reed Wade |  ....  | production engineer   | 
 | Sean Noel Walker |  ....  | lighting technical director   | 
 | Brenda R. Wallace |  ....  | production engineer: Weta Digital   | 
 | Michael Waltl |  ....  | effects artist: Trixter Film   | 
 | Waikit Wan |  ....  | creature technical director: ILM   | 
 | Nye Warburton |  ....  | previsualization artist: The Third Floor   | 
 | Mortimer Warlimont |  ....  | senior compositing artist: ScanlineVFX   | 
 | Ben Warner |  ....  | digital compositor: ILM   | 
 | Tim Warnock |  ....  | matte painter: ILM   | 
 | James Waterson |  ....  | digital compositor: Luma Pictures   | 
 | Adrian Watkins |  ....  | digital artist   | 
 | Chase Watson |  ....  | systems administrator   | 
 | José Manuel Weil |  ....  | lighting/shading supervisor: ScanlineVFX   | 
 | Alexandra Weir |  ....  | creature technical director   | 
 | Philipp Welle |  ....  | compositing artist: Trixter Film   | 
 | Cliff Welsh |  ....  | Flame compositor   | 
 | Adina Wernstedt |  ....  | compositing artist: Trixter Film   | 
 | Ashley Whitaker |  ....  | visual effects   | 
 | Adrian White |  ....  | digital compositor: Weta Digital   | 
 | Jeff White |  ....  | visual effects supervisor: ILM   | 
 | Faith Whitehead |  ....  | stereo depth artist   | 
 | Georg Wieland |  ....  | visual effects producer: Trixter Film   | 
 | Fraser Wilkinson |  ....  | layout technical director: Weta Digital   | 
 | Ronnie E. Williams Jr. |  ....  | digital compositor   | 
 | Gavin Williams |  ....  | motion editor: Weta Digital   | 
 | Guy Williams |  ....  | visual effects supervisor   | 
 | Sam Willing |  ....  | assistant visual effects editor: ILM   | 
 | Jay Wilson |  ....  | stereoscopic compositor   | 
 | Jody Wilson |  ....  | visual effects   | 
 | Nicholas Wilson |  ....  | senior digital modeler: Weta Digital   | 
 | Ryan M. Wilson |  ....  | stereoscopic artist   | 
 | Stephen Wilson |  ....  | digital compositor: Weta Digital   | 
 | Derek Winslow |  ....  | matte painter   | 
 | Don Wong |  ....  | effects aritst: ILM   | 
 | Andrew Wood |  ....  | visual effects   | 
 | Jamie Wood |  ....  | senior compositor   | 
 | Mike Wood |  ....  | digital matte artist   | 
 | Clare Woodford-Robinson |  ....  | digital modeler: Weta Digital   | 
 | Bjoern Wortmann |  ....  | compositing artist: ScanlineVFX   | 
 | Mark Wright |  ....  | visual effects editor: Hydraulx Films   | 
 | Gary Wu |  ....  | creature technical director: ILM   | 
 | Peter M. Wu |  ....  | stereoscopic depth artist   | 
 | Garrett Wycoff |  ....  | roto/paint artist: Luma Pictures   | 
 | Piotr Fox Wysocki |  ....  | senior texture r&d and look dev artist   | 
 | Xian Xiao |  ....  | visual effects   | 
 | Junying Xu |  ....  | texture artist: Weta Digital   | 
 | Keiji Yamaguchi |  ....  | creature developer: ILM   | 
 | Marvin Yanez |  ....  | stereoscopic roto lead   | 
 | Momo Yang |  ....  | layout artist   | 
 | Jeff Yanik |  ....  | visual effects production assistant   | 
 | Sheen Wei Yap |  ....  | digital artist: ILM   | 
 | Viki Yeo |  ....  | texture artist: Weta Digital   | 
 | Ben Ying |  ....  | compositor: Fuel VFX   | 
 | Long Yinghan |  ....  | digital artist   | 
 | Niki Yoblonski |  ....  | paint and rotoscope artist: Scanline VFX   | 
 | Vong Yonghow |  ....  | lighting technical director: ILM   | 
 | Mark Young |  ....  | senior texture artist   | 
 | Scott Younkin |  ....  | sequence supervisor: ILM   | 
 | Sonia Yu |  ....  | lighter: Luma Pictures   | 
 | Walter Yuan |  ....  | stereoscopic compositor   | 
 | Heidi Zabit |  ....  | visual effects artist   | 
 | Ismat Zaidi |  ....  | executive producer: ScanlineVFX   | 
 | Chris Zammit |  ....  | senior texture artist/look dev: Weta digital   | 
 | Michael Zavala |  ....  | 2D coordinator: Hydraulx VFX   | 
 | David Zbriger |  ....  | technical manager of global production: ILM   | 
 | Dominik Zimmerle |  ....  | compositor: Trixter Film   | 
 | Dominik Zimmerle |  ....  | matte painter: Trixter Film   | 
 | Andrew Zink |  ....  | lighter: Luma Pictures   | 
 | Rainer Zöttl |  ....  | cg supervisor: ScanlineVFX   | 
 | Sindharmawan Bachtiar |  ....  | creature pipeline technical director: Weta Digital (uncredited)  | 
 | Brian Carney |  ....  | stereoscopic compositor (uncredited)  | 
 | YuanJing Lin |  ....  | technical assistant (uncredited)  | 
 | Sean Mattini |  ....  | visual effects (uncredited)  | 
 | Lau E.H. Melvin |  ....  | technical assistant (uncredited)  | 
 | Jerome Moo |  ....  | concept artist: ILM (uncredited)  | 
 | Bruce Powell |  ....  | digital artist (uncredited)  | 
 | Miguel A. Salek |  ....  | visual effects (uncredited)  | 
 | Jeremy Therrien |  ....  | technical assistant (uncredited)  | 
 | Ryan Urban |  ....  | compositor: Method Studios (uncredited)  | 
|   | 
 
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