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|
| Shaun Friedberg 'Pyrokinesis' | .... | animation technical director: Weta Digital (as Shaun Friedberg) |
| David Abbott | .... | shader writer: Weta Digital |
| Nada Abdou | .... | stereo compositor: StereoD |
| Rehan Abdulovski | .... | paint artist: fx3x |
| Paolo Acri | .... | digital compositor: ILM |
| Gus R. Aguilera | .... | rotoscope artist |
| Christa Albrecht | .... | team assistant: ScanlineVFX |
| Anjel Alcaraz | .... | depth artist: Stereo D |
| Steve Alegria | .... | digital compositor |
| Andreas Alesik | .... | effects artist: Trixter Film |
| Mark Edward Allen | .... | hair/fur artist |
| Stephen Allison | .... | render wrangler: Weta Digital |
| Yoav Allon | .... | depth artist |
| Yoav Allon | .... | digital compositor |
| Holli Alvarado | .... | Flame artist |
| Holli Alvarado | .... | matte painter |
| Catherine Ames | .... | visual effects production assistant |
| Jaroslaw Ancuta | .... | paint & roto artist: Pixomondo |
| Fatima Anes | .... | stereo paint artist: StereoD |
| Beverley Joy Ang | .... | technical assistant |
| Siau Yene Ang | .... | lighting technical director |
| Dwight Angelito | .... | senior stereoscopic compositor |
| Jonathan Angelo | .... | lead pipeline developer: Stereo D |
| Chris Antonini | .... | visual effects plate coordinator |
| Erick Aragon | .... | rotoscope artist |
| Christine Arboit | .... | lighting techical director: Weta Digital |
| Nathan Arbuckle | .... | effects technical director: Evil Eye Pictures |
| Georgy Arevshatov | .... | senior texture artist: Weta Digital |
| Taylor Armstrong | .... | stereo paint artist: Stereo D |
| Nicole Arnell | .... | rotoscope artist: Digital Domain |
| Concept Artist | .... | visual effects |
| Creighton Ashton | .... | stereoscopic compositor: Stereo D |
| Jeff Atherton | .... | visual effects producer: Hydraulx |
| Hunter Athey | .... | previsualization artist: The Third Floor |
| Kate Auld | .... | digital compositor |
| Mark Anthony Austin | .... | previsualization lead: The Third Floor (as Mark Austin) |
| Derrick Auyoung | .... | animation technical director: Weta Digital |
| Nicholas Avallone | .... | visual effects |
| The Avengers | .... | rotoscope artist: Weta Digital |
| Carl Ayala | .... | camera technical director |
| Dan Ayling | .... | camera technical director |
| Paul A. Baccam | .... | stereoscopic artist |
| Zahida Bacchus | .... | stereoscopic producer |
| Mike Bain | .... | cg supervisor: Fuel VFX |
| Jim Baker | .... | previsualization artist: The Third Floor |
| Santhoshi Balasubramanian | .... | digital artist: ILM |
| Scott Balkcom | .... | Flame artist |
| Jarret Ballard | .... | stereoscopic depth artist |
| Marco Barbati | .... | creature facial technical director: Weta Digital |
| K.C. Barnes | .... | stereoscopic lead: Stereo D |
| Shawn Barnett | .... | senior visual effects compositor |
| Jason Bath | .... | visual effects executive producer: Fuel VFX |
| Mark Battle | .... | compositor: Stereo D |
| Matt Bauer | .... | previsualization artist: The Third Floor |
| Michael Bauer | .... | digital production supervisor |
| Michael Baula | .... | stereoscopic compositor: Stereo D |
| Geoffrey E. Baumann | .... | computer graphics supervisor: Digital Domain |
| Joel Bautista | .... | compositor: ILM |
| Lyse Beck | .... | compositor |
| Jo Ann Cordero Belen | .... | compositor: ILM |
| Brittany Bell | .... | visual effects |
| Gregory Bellis | .... | camera td: Weta Digital |
| Danielle Bemis | .... | visual effects coordinator: Luma Pictures |
| Steven Benjamin | .... | roto/paint artist: Luma Pictures |
| Brian N. Bentley | .... | stereoscopic compositor |
| Brian N. Bentley | .... | stereoscopic paint artist |
| Scott Benza | .... | animator |
| Frank Berbert | .... | digital compositor: ILM |
| Niki Bern | .... | digital compositor: fuelvfx |
| Alex Berson | .... | digital paint artist: Weta Digital |
| Maxime Besner | .... | stereoscopic artist |
| Aaron D. Beyer | .... | visual effects artist |
| Sourajit Bhattacharya | .... | stereo compositor |
| Wayne Billheimer | .... | visual effects executive producer: ILM |
| Aevar Bjarnason | .... | visual effects artist: Fuel VFX |
| Edward Blackford | .... | stereoscopic artist |
| Duncan Blackman | .... | photographer: Digimatte |
| Sarah Blank | .... | visual effects artist |
| Vincent Blin | .... | Flame artist |
| Jeremy Bloch | .... | technical director: ILM |
| Stephen A. Bloch | .... | previsualization artist: The Third Floor |
| Robert Bloom | .... | lighting technical director |
| Richard Bluff | .... | digital matte supervisor: ILM |
| Marten Blumen | .... | digital compositor |
| David Bohorquez | .... | previsualization artist: The Third Floor |
| Florin Boieriu | .... | senior compositor: ILM |
| Jason Bomstein | .... | stereoscopic artist |
| Markus Boos | .... | cg lead: Scanline VFX |
| Jonathan Bot | .... | digital compositor: Weta Digital |
| Tess Boughton | .... | visual effects artist |
| Sam Bourne | .... | technical coordinator |
| Shane Bouthillier | .... | stereoscopic artist |
| Michael Bovberg | .... | digital compositor: Scanline VFX |
| Jason Bowers | .... | stereoscopic compositor |
| Stephen D. Bowline | .... | research & development |
| Gavin Boyle | .... | layout: ILM |
| Kirstin Bradfield | .... | digital compositor |
| Adam Bradley | .... | digital paint artist: Weta Digital Ltd |
| Jeremy Bradley | .... | visual effects editor |
| Steve Braggs | .... | cg sequence supervisor: ILM |
| Timothy Brakensiek | .... | creature technical director |
| Michael Brako | .... | stereoscopic artist |
| Franz Brandstaetter | .... | digital compositor |
| Erik Bratlien | .... | depth artist: Stereo D |
| Stefan Braun | .... | cg artist: Trixter Film |
| Milady Bridges | .... | visual effects artist |
| Adam Briggs | .... | visual effects artist: Luma Pictures |
| Lee Briggs | .... | visual effects coordinator: ILM |
| Daniel Brimer | .... | visual effects producer: Digital Domain |
| Ryan Brooks | .... | rotoscope artist |
| Austin Brown | .... | rotoscope artist: Scanline VFX |
| Chantell Brown | .... | visual effects |
| Christopher E. Brown | .... | digital effects artist |
| Kyle Patrick Brown | .... | lead compositor (stereoscopic conversion) |
| Dan Browne | .... | systems admistrator: Evil Eye Pictures |
| Erik Bruhwiler | .... | digital compositor: Hydraulx |
| Amy Brunolli | .... | digital coordinator: Luma Pictures |
| Cody Brunty | .... | visual effects artist |
| Julian Bryant | .... | digital compositor |
| Jared Buford | .... | stereoscopic artist: Stereo D |
| Joerg W. Bungert | .... | digital colourist: Weta Digital |
| Charles Bunnag | .... | DI associate colorist |
| Matthew Burek | .... | stereoscopic artist |
| Christian Burggraf | .... | system administration: ScanlineVFX |
| Andy Burmeister | .... | camera technical director: Weta Digital |
| Sam Buys | .... | digital asset manager: Weta Digital |
| Brendan Byrd | .... | visual effects production assistant |
| Nathaniel Caauwe | .... | rotoscope artist: The Base Studio |
| Howard Cabalfin | .... | roto/paint lead: Digital Domain |
| Moises Flores Cabrera | .... | junior compositor: Lola Visual Effects |
| Luis Calero | .... | digital artist |
| Caitlin Campbell | .... | stereoscopic compositor |
| Alexandre Cancado | .... | lead digital compositor: Luma Pictures |
| Cedric Canlas | .... | digital modeler: weta digital |
| Patrick Canning | .... | rotoscope artist: Hydraulx VFX |
| Andre Cantarel | .... | post-visualization artist: The Third Floor |
| Kathy Carlston | .... | matchmove artist |
| Caleb Carr | .... | rotoscope artist |
| Jeremy P. Carroll | .... | junior lead stereoscopic compositor: Stereo D |
| Shoghi Castel De Oro | .... | previsualization artist: The Third Floor |
| Nick Cattell | .... | matte painter |
| Daniel Cavey | .... | associate production manager: ILM |
| Joe Censoplano | .... | digital compositor: Luma Pictures |
| Gabe Cervantes | .... | stereoscopic artist: Stereo D |
| Charles-Felix Chabert | .... | effects technical director |
| Arthur Chan | .... | rotoscope artist: Weta Digital |
| Johnny Chan | .... | rotoscope artist |
| Karhoe Chan | .... | layout artist: ILM |
| Hui Ling Chang | .... | production manager: ILM |
| Matthieu Chardonnet | .... | senior effects technical director: Weta Digital |
| Mark Chataway | .... | visual effects artist |
| Georgie Chen | .... | digital artist |
| Nick Cherry | .... | compositor |
| Peter Chesloff | .... | digital compositor |
| Jason K.S. Cheung | .... | production engineer: Weta Digital |
| Mihaela Chifor | .... | visual effects producer: Trixter Film |
| Jong Jin Choi | .... | technical director |
| Bradley Chowning | .... | stereoscopic depth artist |
| Ian Christie | .... | visual effects artist |
| Marc Chu | .... | animation supervisor: ILM |
| Ria-Bella Chua | .... | rotoscope artist: Weta Digital |
| David Cimaglia | .... | roto artist: stereoscopic conversion |
| Alessandro Cioffi | .... | visual effects supervisor: Trixter Film |
| Suzanne Cipolletti | .... | post-visualization artist: The Third Floor |
| Vincent Cirelli | .... | visual effects producer: Luma Pictures |
| Vincent Cirelli | .... | visual effects supervisor: Luma Pictures |
| Mike Cisneros | .... | visual effects artist |
| Genevieve Claire | .... | production coordinator: Pixomondo |
| Patrick Clancey | .... | digital opticals |
| Graham Clark | .... | head of stereography: Stereo D |
| Jimi Clark | .... | stereoscopic artist |
| Trent Claus | .... | Flame artist |
| Adam Coggin | .... | post-visualization artist: The Third Floor |
| Michael Colburn | .... | stereoscopic compositor |
| Michael Colburn | .... | stereoscopic paint artist |
| Jeff Cole | .... | visual effects artist |
| Luke Cole | .... | software engineer: Fuel VFX |
| Sam Cole | .... | compositing technical director: Fuel VFX |
| Aurelien Collard | .... | software engineer |
| Mary-Margaret Conley | .... | data i/o administrator |
| Benjamin Conner | .... | roto/paint artist: Luma Pictures |
| Jochen Conradt | .... | effects artist: ScanlineVFX |
| Elliot Contreras | .... | visual effects artist |
| Matt Conway | .... | concept artist |
| Matt Conway | .... | matte painter: Scanline VFX |
| Chase Cooper | .... | creature technical director: ILM |
| Michael Corcoran | .... | lead creature technical director |
| Matt Cordero | .... | stereoscopic compositor |
| Danielle Costa | .... | visual effects production manager |
| Krishnamurti Costa | .... | creature modeler: ILM |
| Andrew Cottingham | .... | previsualization production coordinator: The Third Floor |
| Joshua Coté | .... | stereoscopic depth artist |
| Dan Cox | .... | senior td: ILM |
| Louis Cox | .... | camera technical director |
| Maurice Cox | .... | stereo compositing artist |
| Ed Coy | .... | digital artist: Fuel VFX |
| Christine Cram | .... | digital paint artist |
| Nick Crew | .... | compositor: Scanline VFX |
| Robert Cristino | .... | stereoscopic compositor |
| Jim Croasdale | .... | senior paint artist |
| Tyson Cross | .... | lighting technical director: ILM |
| Thomas Crow | .... | stereo artist: Stereo D |
| Guido Jiménez Cruz | .... | rotoscope artist: Scanline VFX |
| Glenn Curry | .... | layout td: Weta Digital |
| Sean Cushing | .... | visual effects producer: Cantina Creative |
| Coral D'Alessandro | .... | pre-vis consultant |
| Tim Dalton | .... | visual effects coordinator: Luma Pictures |
| David Dame | .... | creature technical director |
| Thomas Oliver Daniel | .... | rotoscope production coordinator |
| Robert Nicholas Dauphinais | .... | digital compositor |
| Lorelei David | .... | visual effects editor: ILM |
| James Davis Jr. | .... | stereo conversion artist |
| Brandon Davis | .... | effects technical director |
| Mark A. Davis | .... | stereoscopic compositor |
| Amy Daye | .... | digital compositor: ILM |
| Alan De Castro | .... | stereoscopic depth artist: Stereo D |
| Daphne De Jesus | .... | paint and rotoscope artist: Scanline VFX |
| Daphne De Jesus | .... | senior digital paint artist |
| Sarah De Schot | .... | digital paint artist: Weta Digital |
| Rachel Decker | .... | data administrator |
| Gabriel Dedic | .... | research & development: ScanlineVFX |
| Yoshi DeHerrera | .... | lidar scanning |
| Val Dela Rosa | .... | senior systems administrator |
| Ruy Delgado | .... | matchmove artist: Luma Pictures |
| Ruy Delgado | .... | roto/paint artist: Luma Pictures |
| Brian Delmonico | .... | compositor: Method Studios |
| Peter Demarest | .... | digital compositor: ILM |
| Marie Victoria Denoga | .... | digital compositor |
| Michael Dillon | .... | digital intermediate producer |
| John Dinh | .... | roto/paint artist |
| Gareth Dinneen | .... | digital compositor |
| Brett Dix | .... | digital compositor |
| Gus Djuro | .... | senior stereoscopic artist |
| Thai Son Doan | .... | digital compositor: Fuel VFX |
| Jennifer Docherty | .... | creatures coordinator: weta digital |
| Jennifer Dolan | .... | stereoscopic conversion |
| Rene Dominguez | .... | stereoscopic compositor |
| Jason Donnelly | .... | post-visualization artist: The Third Floor |
| Tyson Donnelly | .... | digital compositor: Fuel VFX |
| James Dornoff | .... | digital producer: Scanline VFX |
| Brennan Doyle | .... | digital artist supervisor: ILM Singapore |
| Jorik Dozy | .... | digital matte painter: ILM |
| Corey Drake | .... | r&d programmer: Stereo D |
| Stéphanie Dubé | .... | senior texture painter: Digital Domain |
| Georg Duemlein | .... | effects technical director |
| Jadan Duffin | .... | rotoscope artist: Scanline VFX |
| Michael Jadan Duffin | .... | paint artist |
| Michael Jadan Duffin | .... | roto artist |
| Johnny Duguid | .... | visual effects coordinator: ILM |
| Ryan Duhaime | .... | lighting technical director: Weta Digital |
| Georgia Dumergue | .... | rotoscope artist |
| Edgar Díaz | .... | digital artist: Digital Domain |
| Aaron Eaton | .... | visual effects artist |
| Matt Eaton | .... | visual effects artist |
| Chris Edwards | .... | previsualization creative director: The Third Floor |
| David Edwards | .... | compositor: Fuel VFX |
| Moritz Eiche | .... | compositing supervisor: ScanlineVFX |
| Marijn Eken | .... | compositing artist: ScanlineVFX |
| Yasmine El-Ghamrawy | .... | compositor |
| Nino Ellington | .... | technical assistant |
| Josh Elmore | .... | model/texture artist: Hydraulx |
| Chris Engle | .... | visual effects production assistant |
| Thomas Enright | .... | motion control miniature supervisor |
| Omid Ensafi | .... | cg artist: Method Design |
| Dan Enstrom | .... | gatekeeper: ILM |
| Neil Esoy | .... | stereoscopic compositor |
| Bryan T. Evans | .... | matchmove artist |
| Andrew Ewert | .... | visual effects coordinator: ILM |
| Bill Eyler | .... | digital artist: ILM |
| Jonathan Faber | .... | model maker |
| Devin Fairbairn | .... | layout: ILM |
| Marco Fanari | .... | cg artist: Trixter Film |
| Brian Fanska | .... | stereoscopic compositor |
| Sebastian Feldman | .... | digital compositor |
| Robin Pierce Ferber | .... | stereoscopic conversion artist |
| Manuel Ferdinand | .... | research & development: ScanlineVFX |
| Oliver Ferguson | .... | visual effects technical director: Weta Digital |
| Judith Ferrer | .... | stereoscopic depth artist |
| Jonathan Ficcadenti | .... | motion graphics designer |
| Matt Fitzgerald | .... | digital modeler |
| Jason Fleming | .... | lighting technical director: Weta Digital |
| Megan Flood | .... | rotoscope artist |
| Juan Flores | .... | colorist assist |
| Matthew Fogarty | .... | camera technical director: Weta Digital |
| Les Foor | .... | lead stereoscopic artist |
| Ashley Forbito | .... | stereoscopic compositor |
| Ashley Forbito | .... | stereoscopic painter |
| Brian Fortune | .... | digital effects: Luma Pictures |
| Dan Foster | .... | plate producer |
| Ludovic Fouche | .... | camera technical director |
| Emily Francione | .... | stereoscopic roto lead |
| Andrew Francis | .... | digital colorist: Efilm |
| Shaun Frank | .... | IT manager |
| Guillaume François | .... | shader writer |
| Jordan Freda | .... | visual effects producer: The Base Studio |
| Andreas Frickinger | .... | compositing artist: ILM |
| Miles Friedman | .... | visual effects coordinator: Lola VFX |
| Josh Frontino | .... | previsualization artist: The Third Floor |
| Travis Fruci | .... | stereo artist: Stereo D |
| David Fuhrer | .... | digital artist: ILM |
| Patrick Gagné | .... | visual effects |
| Jason Galeon | .... | lighting technical director: Weta Digital |
| Mei Gangwen | .... | fx technical director: ILM |
| Danny Garcia | .... | integration artist |
| Juan Edgardo Garcia | .... | stereoscopic compositor: Stereo D |
| Robb Gardner | .... | lighting technical director: ILM |
| Adam Garnier | .... | stereoscopic compositor |
| Edgar Garrido | .... | stereo depth artist |
| Joana Garrido | .... | look development artist |
| Joana Garrido | .... | texture artist |
| Meredith Garrison | .... | visual effects production assistant |
| Demitre Garza | .... | Flame artist |
| Christoph Gaudl | .... | matchmove artist: Trixter Film |
| Nicholas Gaul | .... | senior digital modeler: Weta Digital |
| Bryan Gauna | .... | head of technology |
| Joan Gauna | .... | pipeline developer |
| Thibault Gauriau | .... | effects technical diretor: ILM |
| Andreas Gebauer | .... | compositing artist: Trixter Film |
| Geoff Geis | .... | depth artist |
| Joel Gerlach | .... | compositor: Luma Pictures |
| Joel Gerlach | .... | roto/paint artist: Luma Pictures |
| Paul Giacoppo | .... | digital artist |
| John Giang | .... | concept artist |
| Matthew E. Gill | .... | roto artist |
| Jen Gillespie | .... | technology coordinator |
| Geoffroy Givry | .... | digital compositor: Weta Digital |
| Jan Glöckner | .... | compositing artist: Trixter Film |
| Melissa Goddard | .... | compositor: Weta Digital |
| Clarke Godwin | .... | stereoscopic lead |
| Marissa Gomes | .... | associate production manager: ILM |
| JongSoo Goo | .... | paint artist: The Base Studio |
| Azzard Gordon | .... | visual effects layout artist: Industrial Light and Magic |
| Joanna N. Goslicka | .... | digital artist: Scanline VFX |
| Cody Graham | .... | stereoscopic artist |
| Anthony Grant | .... | model/texture artist: Luma Pictures |
| Jeremiah Grant | .... | digital artist: ILM |
| Jeff Grebe | .... | effects technical director: ILM |
| Matt Greig | .... | compositing supervisor: Fuel VFX |
| Justin Greiner | .... | digital compositor |
| Josh Gridley | .... | post-visualization artist: The Third Floor |
| Bryant Terrell Griffin | .... | lead digital matte painter |
| Bryan Grill | .... | visual effects supervisor: Scanline VFX |
| Jessica Grimshaw | .... | depth artist: Stereo D |
| Signy Bjorg Gudlaugsdottir | .... | digital modeler |
| Miguel A. Guerrero | .... | modeling supervisor: Hydraulx |
| Ricardo Guevara | .... | stereo artist: Stereo D |
| Luis Guggenberger | .... | concept artist: Trixter Film |
| Sam Gutentag | .... | visual effects production assistant |
| Sebastian Haas | .... | pipeline manager: Trixter Film |
| Michael Habenicht | .... | compositing artist: Trixter Film |
| Markus Hagemeier | .... | i/o: ScanlineVFX |
| Nick Haines | .... | visual effects artist |
| Katie Hamberger | .... | visual effects artist |
| H Haden Hammond | .... | sequence supervisor: Luma Pictures |
| Jeremy Hampton | .... | senior effects artist: Digital Domain |
| Josh Handley | .... | stereoscopic compositor |
| Scott Hankel | .... | post-visualization artist: The Third Floor |
| Rachel Faith Hanson | .... | visual effects coordinator |
| Jon Hanzelka | .... | lidar scanning |
| Silke Harbauer | .... | production secretary: Trixter Film |
| Reginald Harber Jr. | .... | lead stereoscopic compositor |
| Aisling Harbert | .... | lead stereo artist |
| Kyle Hardin | .... | visual effects artist |
| Ryan Harlow | .... | stereo artist: Stereo D |
| Tim Harrington | .... | animator: ILM |
| Monica Harrion | .... | stereoscopic roto artist |
| David Harter | .... | compositing artist: ScanlineVFX |
| Daniel Hartlehnert | .... | compositing artist: Trixter Film |
| Toby Haruno | .... | senior character animator: Weta Digital |
| Patrick Haskew | .... | previsualization artist: The Third Floor |
| Dietrich Hasse | .... | cg supervisor: Trixter Film |
| Serena Hastie | .... | rotoscope artist: Weta Digital |
| Kyle Hause | .... | rotoscope artist: Scanline VFX |
| John R. Hazzard | .... | pipeline technical director: Luma Pictures |
| Alex Heffner | .... | lead stereoscopic artist |
| Aria Heidari | .... | compositor: Trixter Film |
| Quentin Hema | .... | digital paint supervisor: Weta Digital |
| Allan Henderson | .... | lighting technical director |
| Brent Hensarling | .... | senior systems administrator: Luma Pictures |
| Rachel Herbert | .... | layout technical director: Weta Digital |
| Mathias Herbster | .... | junior cg artist: Trixter Film |
| Josh Herman | .... | digital sculptor |
| Tulio Hernandez | .... | senior lighting/lookdev td |
| Veronica Hernandez | .... | roto artist |
| Marc Herzer | .... | lighting/shading artist: ScanlineVFX |
| Tim Hey | .... | compositing supervisor: Weta Digital |
| Bryan M. Higgins | .... | rotoscope supervisor |
| Peter Hillman | .... | digital compositor: Weta Digital |
| Diana Hinek | .... | in-house compositor |
| Sebastian Hirsch | .... | senior lighting/shading artist: ScanlineVFX |
| Sean Castle Hitchcock | .... | junior compositor: Lola Visual Effects |
| Maung Maung Hla Win | .... | technical director: lighting: ILM |
| Adam Hlavac | .... | stereoscopic depth artist |
| Stephen Holbrook | .... | compositor |
| Bruce Holcomb | .... | digital model supervisor |
| Joshua D. Holden | .... | stereoscopic depth artist |
| Tom Holzinger | .... | lead motion editor: Weta Digital |
| Yap Hon Wui | .... | digital artist |
| Kevin Hong | .... | visual effects artist |
| Sunghwan Hong | .... | compositor |
| Teresa Hooper | .... | layout technical director: Weta Digital |
| Ryan Hopkins | .... | digital artist: ILM |
| Darren Horwege | .... | production assistant: Stereo D |
| Sandy Houston | .... | roto supervisor: Weta Digital |
| Jason Howden | .... | rotoscope and digital paint artist: Weta Digital |
| Venti Hristova | .... | visual effects supervisor: Cantina Creative |
| Natapon Huangsakuncharoen | .... | creature technical director: ILM |
| Melissa Huerta | .... | digital artist: Scanline VFX |
| Melissa Huerta | .... | paint and rotoscope artist: Scanline VFX |
| Catherine Hughes | .... | visual effects coordinator: Luma Pictures |
| Wendy Hulbert | .... | digital coordinator: Scanline VFX |
| Lucas Hull | .... | digital compositor |
| Jed Hunsaker | .... | pipeline technical director: Luma Pictures |
| Drew Huntley | .... | compositor: Hydraulx |
| Flannery Huntley | .... | visual effects coordinator |
| Zameer Hussain | .... | digital artist: ILM |
| Paul Huston | .... | digital matte artist |
| Megan Hutchison | .... | digital paint artist: Weta Digital |
| Luan Huynh | .... | systems administrator |
| Andrew Hwang | .... | previsualization asset supervisor: The Third Floor |
| Stefan Ihringer | .... | compositing artist: ScanlineVFX |
| Chris Ingersoll | .... | digital compositor |
| Aruna Inversin | .... | digital compositor: Digital Domain |
| Ledion Isufaj | .... | visual effects production assistant |
| John L. Jack | .... | visual effects producer: Evil Eye Pictures |
| Jiri Jacknowitz | .... | digital artist |
| Alexis Jacobson | .... | digital coordinator: Luma Pictures |
| Alex Jaeger | .... | visual effects art director: ILM |
| Cyrus Jam | .... | sequence supervisor: ILM |
| Jeffrey Jasper | .... | technical lead: New Deal Studios |
| Jaime Jasso | .... | digital matte artist |
| Steve Jaworski | .... | compositing supervisor |
| Malik Jayawardena | .... | motion capture |
| Jason A. Jenkins | .... | stereoscopic roto artist |
| Heath Jepson | .... | visual effects artist |
| Michael Johns | .... | wrangler: Weta Digital |
| Jason Phillip Johnson | .... | research & development software engineer |
| Justin Johnson | .... | digital effects supervisor: Luma Pictures |
| Nathan Johnson | .... | lighting technical director |
| Tim Johnson | .... | visual effects coordinator |
| Bryan P. Jones | .... | visual effects |
| Danny Jones | .... | senior roto/paint artist |
| Jeremy Jones | .... | stereoscopic artist |
| Scott Jones | .... | creature technical director |
| Felix Jorge | .... | previsualization artist: The Third Floor |
| Bruce Jurgens | .... | visual effects executive producer: Legion Entertainment |
| Corey Just | .... | stereoscopic depth artist |
| Mike Jutan | .... | research & development |
| Joshua Kamau | .... | rotoscope artist |
| Stephen Karl | .... | matchmove artist |
| Sandro Kath | .... | compositing artist: Trixter Film |
| Prateek Kaushal | .... | stereoscopic lead: Stereo D |
| Ryan Keely | .... | digital compositor |
| Ian Kelly | .... | stereoscopic roto artist |
| Shawn Kelly | .... | animator |
| Kolby Kember | .... | stereoscopic artist |
| Josh Kent | .... | animator |
| Simon D. Kern | .... | lead stereoscopic artist (as Simon Domingo Kern) |
| Cheryl Kerr | .... | vfx production manager: Evil Eye Pictures |
| Nadav Kessous | .... | stereoscopic compositor |
| Alex Khan | .... | digital compositor: Luma Pictures |
| Christian Kickenweitz | .... | motion editor |
| Christopher Kilshaw | .... | senior creature effects technical director: ILM Singapore |
| John Kilshaw | .... | cg supervisor: ILM |
| Alex Kim | .... | fx technical director: ILM |
| Jeff Kim | .... | paint and rotoscope artist: Scanline VFX |
| Jia Kim | .... | digital compositor: Evil Eye Pictures |
| Jin Yong Kim | .... | layout & matchmove artist: Evil Eye Pictures |
| Sohee Kim | .... | roto/paint artist: Evil Eye Pictures |
| Perry M. Kimura | .... | scanning and recording |
| Stephen King | .... | lead animator: ILM |
| John Kitching | .... | digital compositor |
| Terry Klopfenstein | .... | stereo depth artist |
| Dominik Klotz | .... | rotoscope artist: The Base Studio |
| Jonas Kluger | .... | junior compositing artist: Trixter Film |
| Mathew Knight | .... | lead motion capture camera operator |
| Mike Knox | .... | data i/o administrator |
| Bastiaan Koch | .... | visual effects artist: ILM |
| Gerry Kodo | .... | stereo compositor: Stereo D |
| Jean Le Koh | .... | digital artist: ILM |
| Eric A. Kohler | .... | associate visual effects producer: Hydraulx |
| Atsushi Kojima | .... | animator: ILM |
| Dean Koonjul | .... | digital compositor: ILM Singapore |
| Allie Koppel | .... | previsualization accountant: The Third Floor |
| Florian Kraft | .... | effects artist: Trixter Film |
| Zsolt Krajcsik | .... | visual effects |
| Lars Kramer | .... | camera technical director |
| Rebecca Kramp | .... | stereoscopic production coordinator |
| Dmitri Krasnokoutski | .... | shader writer: Weta Digital |
| Christian Kratzert | .... | animator: ScanlineVFX |
| Simone Kraus | .... | animation supervisor: Trixter Film |
| Heath Kraynak | .... | compositor: ILM |
| Max Krichenbauer | .... | pipeline developer: Trixter Film |
| Andreas Krieg | .... | cg artist: Trixter Film |
| Jan Krupp | .... | research & development: ScanlineVFX |
| John Kubasco | .... | previsualization artist: The Third Floor |
| Dave Kujawski | .... | production engineer |
| Frankie Kwak | .... | digital artist: ILM |
| Wing Kwok | .... | compositor: Scanline VFX |
| Kosta Lagis | .... | visual effects artist |
| Marc Landrain | .... | camera technical director |
| Josh Lange | .... | previsualization artist: The Third Floor |
| David Larochelle | .... | digital compositor |
| Yann Larochette | .... | senior compositor: ILM |
| Felix Laser | .... | compositing artist: ScanlineVFX |
| Tim Latham | .... | stereoscopic artist: Stereo D |
| Stephen Lawes | .... | creative director |
| Trevor J. Lawrence | .... | stereoscopic artist |
| Nha Hoan Le | .... | track/matchmove artist: Luma Pictures |
| Thang Le | .... | concept artist: ILM |
| Claudia Lecaros | .... | visual effects producer: Fuel VFX |
| James Ledwell | .... | stereo coordinator |
| Adam Lee | .... | effects artist: ILM |
| Jane Kyung Lee | .... | visual effects coordinator: Luma Pictures |
| Sun Lee | .... | senior matte painter: Hydraulx |
| Doug Lefler | .... | previsualization storyboard director: The Third Floor |
| Chris Lentz | .... | lead animator: ILM |
| Michael Leu | .... | modeler (opening sequence) |
| Sylvia T. Leung | .... | stereoscopic depth artist: StereoD |
| Votch Levi | .... | cg supervisor: Whiskytree |
| John M. Levin | .... | layout supervisor: ILM |
| Dean Lewandowski | .... | layout technical director: Weta Digital |
| Mathis Lex | .... | compositing artist: Trixter Film |
| Linghao Li | .... | technical director: Digital Domain |
| Todd Liddiard | .... | digital compositor: ILM |
| Lyon Liew | .... | creature technical director: ILM |
| Michael Ligammare | .... | stereoscopic artist: Stereo D |
| Melissa Lin | .... | digital artist: ILM |
| Sharlene Lin | .... | modeler and texture artist |
| Katie Linahon | .... | production coordinator: New Deal Studios |
| Roger Liu | .... | previsualisation artist: The Third Floor |
| Shannon Lively | .... | visual effects production assistant |
| Marko Ljubez | .... | matte painter: ILM |
| Cedric Lo | .... | lead animator: ILM Singapore |
| Christine Lo | .... | compositor: Scanline VFX |
| Eric Lo | .... | lighting technical director: ILM |
| Steven Lo | .... | previsualization artist: The Third Floor |
| Thomas Sing Wai Lo | .... | digital modeler: Weta Digital |
| Jason Locke | .... | camera technical director |
| Kim Lim Loo | .... | digital artist: ILM |
| Morgan Loomis | .... | lead animator: Weta Digital |
| Shawn Lopez | .... | stereoscopic depth artist |
| Javier Lopez-Duprey | .... | previsualization artist: The Third Floor |
| Jade Lorier | .... | visual effects artist |
| Patrick Louie | .... | roto/paint artist: Evil Eye Pictures |
| Ruth-Anne Loveridge | .... | modeler |
| Sierra Lowe | .... | rotoscope artist: The Base Studio |
| Ariel Loza | .... | cg artist: Method Design |
| Son Lu | .... | stereoscopic lead |
| Doug Luberts | .... | production and technical support: ILM |
| Steven Luc | .... | stereoscopic depth artist |
| Matt Lumb | .... | lighting assistant technical director |
| Lap Van Luu | .... | chief technology officer: Scanline VFX |
| Kathleen Lynch | .... | visual effects producer |
| Daniel Macarin | .... | digital effects supervisor: Weta Digital |
| Keith MacGowan | .... | digital compositor |
| Mathew Mackereth | .... | lighting artist: Fuel VFX |
| Simon Maddison | .... | visual effects supervisor: Fuel VFX |
| Jessica Madsen | .... | digital artist: Luma Pictures |
| Arman Mafi | .... | stereoscopic artist |
| Carson Majors | .... | stereoscopic compositor |
| Carson Majors | .... | stereoscopic painter |
| Yael Majors | .... | stereoscopic compositor |
| Yael Majors | .... | stereoscopic painter |
| David Maldonado | .... | senior depth artist: Stereo D |
| Sebastian Maldonado | .... | stereoscopic compositor |
| Sebastian Maldonado | .... | stereoscopic painter |
| Michael Maloney | .... | compositing supervisor |
| Travis Mangaoang | .... | stereoscopic artist |
| Joe Mangione | .... | senior lighting td: Scanline VFX |
| Roy Vincent Mann | .... | lead stereoscopic compositor |
| Paul Maples | .... | motion control operator |
| Mike Marbery | .... | stereoscopic compositor |
| Mike Marcuzzi | .... | visual effects: ILM |
| Jose Marin | .... | compositor: Stereo D |
| Nicholas Markel | .... | previsualization supervisor: The Third Floor |
| Chulev Marko | .... | digital modeler: ILM |
| Natanya Marks | .... | previsualization production manager: The Third Floor |
| Jason Marlow | .... | camera technical director |
| Filipe Marques | .... | roto/prep artist: Fuel VFX |
| Kevin Martel | .... | lead animator |
| Ryan Martin | .... | effects technical director: ILM |
| Toby Watson Martin | .... | integration artist: Scanline VFX |
| Tony Martin | .... | stereoscopic depth artist |
| Tom Martinek | .... | senior digital effects artist: ILM |
| Raymond Martinez III | .... | rotoscope artist |
| Geordie Martinez | .... | creature technical director: ILM |
| Paul Martinez | .... | model/texture artist: Hydraulx |
| Ruheene Masand | .... | visual effects production manager |
| Dena Massenburg | .... | rotoscope artist |
| Trevin Matcek | .... | previsualization editor: The Third Floor |
| Roger Mathews | .... | previsualization artist: The Third Floor |
| Lee Matthews | .... | matte painter |
| Benjamin Mattress | .... | senior compositor: Evil Eye Pictures |
| Michael C. May | .... | stereo production manager (as Mike May) |
| Neil Mayo | .... | visual effects editor: Weta Digital |
| Isabell Mayrhofer | .... | production intern: Trixter Film |
| Aaron McBride | .... | visual effects art director |
| Kindra McCall | .... | depth artist |
| Kindra McCall | .... | roto artist |
| George McCarthy | .... | visual effects editor |
| Megan McCollum | .... | digital artist |
| Megan McCollum | .... | visual effects |
| Matt McDonald | .... | visual effects supervisor: Evil Eye Pictures |
| Doran McGee | .... | stereoscopic depth artist |
| Kyle McGill | .... | visual effects |
| Steve McGillen | .... | senior compositor |
| Dave McGrath | .... | effects assistant technical director: Weta Digital |
| Mare McIntosh | .... | cgi coordinator: Hydraulx VFX |
| Richard McKenzie | .... | wrangler: Weta Digital |
| Chloe McLean | .... | body tracker |
| David McMahon | .... | stereo compositor: Stereo D |
| Donal McMullan | .... | production engineer |
| Louise McNicholl | .... | layout department manager: Weta Digital |
| Scott McPhate | .... | stereo assistant coordinator |
| Shantel Medina | .... | stereo compositor: StereoD |
| Christopher Medley-Pole | .... | technical assistant: ILM |
| Ronnie Menahem | .... | lead fx technical director: Weta Digital |
| Mark Menaker | .... | desktop administrator |
| Joel Román Mendías | .... | executive producer: Scanline VFX |
| David Meny | .... | CG supervisor |
| Tory Mercer | .... | sequence supervisor |
| Robert Merrow III | .... | rotoscope artist |
| David Michaels | .... | charater td |
| Michael Midlock | .... | animator: ILM |
| Michel Mielke | .... | visual effects producer: ScanlineVFX |
| Justin Mijal | .... | modeling lead: Scanline VFX |
| Jessica Millar | .... | senior technical director: lighting |
| David Miller III | .... | stereoscopic artist |
| Scott Miller | .... | studio manager: Scanline VFX |
| Seth F. Miller | .... | digital paint artist: Weta Digital |
| Kent Mitarai | .... | stereoscopic artist |
| Mo Mohamoud | .... | digital paint artist: Weta Digital |
| Robert Molholm | .... | technical support |
| Shawn Monaghan | .... | digital compositor: ILM |
| Jeanette Monero | .... | senior paint artist |
| Alberto Montañés | .... | digital compositor: Weta Digital |
| Chris Montesano | .... | visual effects artist |
| Chris F. Moore | .... | visual effects |
| Andy Moorer | .... | visual effects |
| Pat Moreira | .... | layout: ILM |
| Hiroshi Mori | .... | post-visualization artist: The Third Floor |
| Lauren Morimoto | .... | digital paint and rotoscope artist: ILM |
| Cathy Morin | .... | texture artist: Digital Domain |
| Simon Dean Morley | .... | production engineer |
| Brad Morris | .... | previsualization artist: The Third Floor |
| David Manos Morris | .... | digital effects artist |
| Immanuel Morris | .... | stereoscopic artist |
| Jake Morrison | .... | visual effects supervisor: Marvel Studios |
| William Morrison | .... | visual effects artist: Stereo D |
| Darren Mortillaro | .... | creature technical director: weta digital |
| Stephen Morton | .... | digital compositor |
| Walid Mouawad | .... | lighting/shading artist: ScanlineVFX |
| Jiun Yiing Mow | .... | lighting technical director: ILM |
| Matt Mueller | .... | senior reference photographer |
| Timothy Mueller | .... | digimatte sequence supervisor: ILM |
| Nicky Muir | .... | production manager: visual effects |
| Brian Mullen | .... | stereoscopic depth artist |
| Ramachari Murali | .... | visual effects technical director: ILM |
| Carson Murdy | .... | stereoscopic artist |
| Martin Murphy | .... | texture artist: ILM |
| Tim Murphy | .... | pipeline technical director |
| Scott Musselman | .... | stereoscopic depth artist |
| Vanessa Mylchreest | .... | visual effects artist |
| Abishek Nair | .... | digital compositor: ILM |
| Emmi Nakagawa | .... | stereoscopic artist |
| Farzad 'Fuzz' Namdjoo | .... | stereoscopic lead |
| Erik Nash | .... | visual effects supervisor |
| Gerardo Navarro | .... | stereoscopic artist |
| Marla Neto | .... | digital production manager: Luma Pictures |
| Pete C. Newbauer | .... | stereoscopic depth artist |
| Christopher Newman | .... | matchmove artist |
| Marcelino Newquist | .... | post-visualization artist: The Third Floor |
| Albin Ng | .... | technical assistant |
| Jia-Hao Ng | .... | digital matte artist: ILM |
| Luke Ng | .... | stereo compositor |
| Sheau Horng Ng | .... | digital artist: ILM |
| Jesse Nicodemus | .... | visual effects artist: Luma Pictures |
| Wolfgang Niedermeier | .... | camera lead: Weta Digital |
| Luis E. Nieves | .... | digital artist: Luma Pictures |
| Ben Nightingale | .... | texture artist/look development: Weta Digital |
| Motoki Nishii | .... | previsualization artist: The Third Floor |
| Lavanya Nobishwaran | .... | digital artist: ILM |
| Teni Noravian | .... | compositing artist: ScanlineVFX |
| Danielle Norgate | .... | digital compositor: ILM |
| Alexander Nowotny | .... | effects technical director: Weta Digital |
| Winfield O'Brien | .... | integration artist: Scanline VFX |
| Chris O'Connell | .... | stereoscopic depth artist |
| Patrick O'Riley | .... | digital artist |
| Cyndi Ochs | .... | visual effects producer: weta digital |
| Kaori Ogino | .... | creature supervisor |
| James Ogle | .... | lead digital modeler |
| Pawel Olas | .... | pipeline research and development: Fuel VFX |
| Robert Olsson | .... | digital matte painter |
| Michael Orbing | .... | lighting artist: Fuel VFX |
| Akira Orikasa | .... | cg sequence supervisor: ILM |
| Carolyn Oros | .... | previsualization pipeline director: The Third Floor |
| Julie Orosz | .... | visual effects producer: Scanline VFX |
| Raphael Oseguera | .... | rotoscope artist |
| David A. Ostler | .... | lighting technical director: Weta Digital |
| Daniel Ostrov | .... | pipeline programmer: Hydraulx |
| Jared Otake | .... | stereoscopic compositor |
| Phil Outen | .... | digital compositor |
| Brian Pace | .... | previsualization artist: The Third Floor |
| Kevin Page | .... | digital matte artist |
| Amanda Pamela | .... | digital compositor: Weta Digital |
| Youngbin Park | .... | digital compositor: ILM |
| Aaron Parry | .... | visual effects executive producer |
| Jale Parsons | .... | visual effects artist |
| Ritchie Pasiliao | .... | rotoscope artist |
| Anthony Passaniti | .... | depth artist/camera tracker: Stereo D Deluxe LLC |
| Demetrios Patsiaris | .... | stereoscopic roto artist |
| Stephen J. Pavelski | .... | previsualization artist: The Third Floor |
| Lyndsey Pendley | .... | stereoscopic paint artist |
| Dylan Penhale | .... | chief technical officer: Fuel VFX |
| Caleb Pennypacker | .... | depth artist |
| Daniel Perez | .... | lead effects technical director: ILM |
| Daniel Perez | .... | stereoscopic depth artist |
| Eddie Perez | .... | stereo compositor |
| Binoy Peters | .... | senior production coordinator |
| Josh Peterson | .... | stereoscopic roto artist |
| Sean Pfeiffer | .... | visual effects artist |
| Hieu Phan | .... | roto/paint: Luma Pictures |
| Michael Phan | .... | digital artist: Luma Pictures |
| David Phillips | .... | senior digital compositor |
| Dawrath Phoue | .... | roto/paint artist: Digital Domain |
| Susan Pickett | .... | visual effects producer |
| Ezra Pike | .... | stereo roto |
| Charles Pina | .... | pipeline td: The Base Studio |
| James Pina | .... | rotoscope lead: The Base Studio |
| Cesar Ploneda | .... | depth artist |
| Erik Ploneda | .... | stereoscopic depth artist: Stereo D |
| Darren Poe | .... | compositing supervisor: Scanline VFX |
| Jason Pomerantz | .... | production supervisor (IMAX Version) |
| Jessica Ponte | .... | textures coordinator: Weta Digital |
| Nicolas Popravka | .... | digital artist: ILM |
| Justin Porter | .... | pipeline coordinator: Luma Pictures |
| Daniel Post | .... | digital artist |
| Tanissa Potrovitza | .... | visual effects coordinator |
| Christian Poullay | .... | camera td: Weta Digital |
| Malachi Pound | .... | production supervisor |
| Pavel Pranevsky | .... | CG supervisor: Luma Pictures |
| Alan Precourt | .... | lighting technical director: Weta Digital |
| Alex Prichard | .... | senior digital artist: ILM |
| Derek N. Prusak | .... | stereoscopic editorial supervisor |
| Sophie Pruzsinszky | .... | coordinator: Trixter Film |
| Christopher Puchta | .... | effects technical director: ILM |
| Ryan Purnell | .... | compositor: Stereo D |
| Francis Puthanangadi | .... | digital compositor: Digital Domain |
| Simon Quach | .... | motion editor: Weta Digital |
| Kevin Quatman | .... | digital compositor |
| Michael Queen | .... | digital compositor: Fuel VFX |
| Christin Quek | .... | digital artist |
| Ryan J. Quinlan | .... | digital compositor |
| Juan Carlos Quintana | .... | senior stereoscopic compositor |
| Chris Radcliffe | .... | senior modeler |
| Ula Rademeyer | .... | senior texture artist: Weta Digital |
| Danny Rafic | .... | visual effects editor |
| Michael Ralla | .... | digital compositor: ILM SF |
| Jay Rama | .... | technical support |
| Francisco Ramirez | .... | visual effects editor: Digital Domain |
| Gerardo Ramirez | .... | post-visualization supervisor: The Third Floor |
| Jason Ramsey | .... | assistant coordinator: Cantina Creative |
| Kade Ramsey | .... | rotoscope artist: Weta Digital |
| Troy Ramsey | .... | senior paint artist: Weta digital |
| Lance Ranzer | .... | digital artist |
| Justin Ray | .... | visual effects artist: Stereo D |
| Ben Record | .... | mechanical effects |
| Chris Reece | .... | systems administrator |
| William Reges | .... | stereoscopic artist: Stereo D |
| Patrick Reilly | .... | visual effects artist |
| Gerard Retulla | .... | stereoscopic depth artist |
| Pedro Luis Reyes | .... | depth artist |
| Spencer Reynolds | .... | digital background photographer: ILM |
| Aaron Rhodes | .... | roto/paint supervisor: Evil Eye Pictures |
| Aaron Rhodes | .... | visual effects editor: Evil Eye Pictures |
| Maryam Riahi | .... | roto/paint artist: Luma Pictures |
| Grover Richardson | .... | roto/paint artist: ILM |
| Jason Richardson | .... | stereoscopic compositor |
| Dean Richichi | .... | digital compositor |
| Nicholas Richter | .... | motion editor |
| Guy Riessen | .... | digital matte painter: Evil Eye Pictures |
| Mike Rim | .... | stereoscopic compositor |
| Corinna Ringer | .... | human resources manager: Trixter Film |
| Say Rintharamy | .... | fx td: Scanline VFX |
| Agustin Rios | .... | depth artist |
| Taylor W. Rockwell | .... | senior visual effects coordinator |
| Arturo Rodriguez | .... | stereoscopic depth artist |
| Bernardo Rodriguez | .... | vfx editor: Scanline VFX |
| Katherine Rodtsbrooks | .... | lead stereoscopic compositor |
| Lisa Dawn Rogolsky | .... | rotoscope artist |
| Petr Rohr | .... | layout: ILM |
| Thorsten Rolle | .... | mattepainting: Fuel VFX |
| Emery Romero | .... | previsualization artist: The Third Floor |
| Patric Roos | .... | CG supervisor: ILM |
| Daniel P. Rosen | .... | visual effects supervisor: Evil Eye Pictures |
| Benjamin Ross | .... | matte painting: ScanlineVFX |
| Michael Ross-Lang | .... | matchmove artist |
| Michael Ross-Lang | .... | stereoscopic compositor |
| Felix Rothballer | .... | it manager: Trixter Film |
| Meagan Rotman | .... | digital production manager |
| Sean Rowe | .... | digital film scanner |
| David Rozenfeld | .... | compositor |
| Norbert Ruf | .... | compositing artist: ScanlineVFX |
| Tumi Rufai | .... | stereoscopic depth artist |
| Jesús Ruiz Torres | .... | motion editor |
| Garry Runke | .... | visual effects technical director: Weta Digital |
| Nathan Rusch | .... | pipeline technical director: Luma Pictures |
| Ari Sachter-Zeltzer | .... | previsualization lead: The Third Floor (as Ariel Sachter-Zeltzer) |
| Krystal Sae Eua | .... | model/texture artist: Hydraulx |
| Christian Saenz | .... | layout: ILM |
| Jeff Saltzman | .... | digital artist |
| Joe Sambora | .... | visual effects production assistant |
| Ronald Samson | .... | lighting technical director |
| Dylan Sanchez | .... | stereo paint artist: StereoD |
| Mike Sanders | .... | compositor: Stereo D |
| Mike Sanders | .... | digital supervisor |
| German Sandoval | .... | stereoscopic artist |
| Eric Sanford | .... | lead stereoscopic compositor |
| Oliver R. Santana | .... | roto artist |
| Nathan Santell | .... | previsualization producer: The Third Floor |
| Deb Santosa | .... | look development/lighting artist: Evil Eye Pictures |
| Steve Sauers | .... | lead creature technical director |
| Davis Scott Porter Saunders | .... | stereoscopic supervisor |
| Evan Saunders | .... | stereoscopic artist |
| Brendan Savage | .... | visual effects designer |
| Eric Savino | .... | depth artist |
| Jason Adam Schaefer | .... | rotoscope artist: Hydraulx VFX |
| Stephan Schaefholz | .... | digital compositor: ILM |
| Adam Schardein | .... | producer: StereoD |
| Alfredo Schecker III | .... | stereo depth artist |
| Michael Scheffler | .... | research & development: ScanlineVFX |
| Caterina Schiffers | .... | digital compositor: Weta digital |
| Jordan Schilling | .... | digital compositor: ILM |
| Paul Schlie | .... | compositing artist: ScanlineVFX |
| Niel Schorfield | .... | compositor: Trixter Film |
| Ron Schrems | .... | cg modeler: Scanline VFX |
| Jameson Schultz | .... | stereoscopic lead: StereoD |
| Walter Schulz | .... | creature technical director |
| Eric Schumacher | .... | production assistant: Trixter Film |
| Sean Schur | .... | senior digital artist |
| Eric Schweickert | .... | digital compositor (as Eric Schweikert) |
| Kino Scialabba | .... | lead concept designer: Legion Entertainment |
| Raymond R. Scott Jr. | .... | stereoscopic roto artist |
| Michael Scott | .... | stereo compositor |
| Chris Sedik | .... | desktop administrator |
| Rene Segura | .... | lead integration artist: Digital Domain |
| Jason Selfe | .... | look dev compositor: Digital Domain |
| Carsten Seller | .... | animator |
| Jaeil Seo | .... | matte painter: Scanline VFX |
| Nelson Sepulveda | .... | compositing supervisor |
| Maria Serrano | .... | previsualization artist: The Third Floor |
| Sheldon Serrao | .... | effects td: ILM |
| Joel Sevilla | .... | CG supervisor |
| Wesley Sewell | .... | stereoscopic supervisor |
| Paul Seyb | .... | visual effects |
| Amir Shachar | .... | shader development: Weta Digital |
| Marnie Shachar | .... | texture artist: Weta Digital |
| Thrain Shadbolt | .... | CG supervisor: Weta Digital |
| Amy Shand | .... | it coordinator |
| Stanislav Shapetskiy | .... | stereo compositor |
| Lily Shapiro | .... | visual effects coordinator: Cantina Creative |
| Cameron Sharp | .... | visual effects editor: Fuel VFX |
| Janet Sharpe | .... | visual effects production manager |
| Paul Sharpe | .... | visual effects artist |
| Sam Sharplin | .... | digital modeler: Weta Digital |
| Aurynn Shaw | .... | production engineer: Weta Digital |
| Adam Shelton | .... | textures pipeline technical director: Weta Digital |
| Dong Yeop Shin | .... | visual effects artist |
| Eric Sibley | .... | visual effects |
| Adnan Siddique | .... | lead roto artist |
| Jarom Sidwell | .... | animation coordinator |
| John Sigurdson | .... | visual effects artist |
| Joey Sila | .... | digital compositor: Luma Pictures |
| Keith D. Simpson | .... | rotoscope supervisor: The Base Studio |
| Chrystia Siolkowsky | .... | roto artist |
| Thanapoom Siripopungul | .... | lead character technical director: Luma Pictures |
| Janek Sirrs | .... | visual effects supervisor |
| Anna Sitjà | .... | texture artist: Weta Digital |
| Brett Skinner | .... | lead texture artist: Weta Digital |
| Brett Skinner | .... | look development artist: Weta Digital |
| Olaf Skjenna | .... | layout lead |
| Sally Slade | .... | pipeline td: Scanline VFX |
| Michael Slater | .... | texture artist: weta digital |
| Lori Smallwood | .... | senior animation technical director |
| Cameron Smith | .... | senior compositor: ILM |
| Cole Smith | .... | models coordinator |
| Corey Smith | .... | stereoscopic artist |
| Jason Smith | .... | associate visual effects supervisor: ILM |
| Jeff Smith | .... | research & development |
| Marc Smith | .... | camera technical director: Weta Digital |
| Anthony Snitzer | .... | visual effects office production assistant |
| Eva Snyder | .... | lead compositor: Method Design |
| Wee Lian Soh | .... | digital artist |
| Perry Hyunwoo Sohn | .... | camera technical director: Weta Digital |
| Lisa Spence | .... | senior digital producer: Scanline VFX |
| Doug Spilatro | .... | visual effects artist |
| Christoph Sprenger | .... | head of fx r&d: Weta Digital |
| Stephen T. Spurlock | .... | stereo compositing artist |
| Mark Stanger | .... | animator |
| R. Alexi Steinhauer | .... | roto artist: Scanline VFX |
| Albrecht Steinmetz | .... | camera lead: Weta Digital |
| Andrea R. Stephens | .... | production coordinator |
| Grace Stephens | .... | texture artist |
| John Stevenson-Galvin | .... | lead digital modeler: Weta Digital |
| G. Allen Stewart | .... | stereoscopic conversion artist |
| Sam Stewart | .... | digital paint and rotoscope artist: ILM |
| Joshua Stirling | .... | roto artist |
| Nicholas Stocker | .... | stereoscopic compositor |
| Justin Stockton | .... | layout technical director: Weta Digital |
| Rosalind Stratton | .... | layout technical director: Weta Digital |
| Colin Strause | .... | visual effects supervisor |
| Greg Strause | .... | visual effects supervisor |
| Florian Strobl | .... | digital compositor |
| Petra Stueben | .... | texture artist: weta digital |
| Frederick George Stuhrberg | .... | 3d scanning |
| Allison Sturdy | .... | stereoscopic depth artist |
| Mohinder Subramaniam | .... | digital artist: ILM |
| Josh Sutherland | .... | visual effects editor: Hydraulx |
| Richard Sutherland | .... | CG supervisor: Luma Pictures |
| Masaya Suzuki | .... | senior texture artist/look dev artist: Weta Digital |
| Josh Swanson | .... | compositor: Stereo D |
| Jonathan Swartz | .... | effects technical director |
| James Sweeney | .... | integration lead: Scanline VFX |
| Jeremiah Sweeney | .... | compositor: Lola Visual Effects |
| Thomas Sydnor | .... | rotoscope artist: The Base Studio |
| Brian Taber | .... | stereographer |
| Lionel Taillens | .... | digital matte painter: ILM |
| Takashi Takeoka | .... | digital compositor |
| Srikalyan Tallapragada | .... | digital artist: ILM |
| Bee Jin Tan | .... | compositor: Scanline VFX |
| Henri Tan | .... | creature technical director: ILM |
| Eric Tang | .... | lead creature technical director: Weta Digital |
| Brandon Taylor | .... | stereo compositor |
| Brandon Taylor | .... | stereoscopic paint artist |
| Chad Taylor | .... | digital artist: ILM |
| Huai Yuan Teh | .... | fx technical director: ILM |
| Sunny Teich | .... | effects technical director |
| Felix Telfer | .... | effects assistant technical director |
| John Michael Temple Jr. | .... | depth artist: Stereo D |
| Chris Templeman | .... | rotoscope artist |
| Adrian Teng | .... | digital artist |
| Beau Teora | .... | visual effects artist |
| Christopher Terry | .... | lead stereoscopic compositor (as Chris Terry) |
| Nicholas Tey Kai Guan | .... | digital artist: ILM |
| Jason Thielen | .... | previsualization artist: The Third Floor |
| Amy Thomas | .... | lead assistant technical director |
| Lindsay Thompson | .... | animator |
| Adam Thornberry | .... | stereoscopic depth artist: Stereo D |
| Meghan Thornton | .... | digital artist |
| Eric Timm | .... | stereo compositor |
| Maike Timmann | .... | additional visual effects producer: Trixter Film |
| Robert Tobin | .... | stereo conversion artist |
| Travis Tohill | .... | animator |
| Audrea Topps Harjo | .... | production manager: Weta Digital |
| Viviana Torrellas | .... | stereoscopic depth artist: Stereo D |
| Brian A. Torres | .... | pipeline technical director: Luma Pictures |
| Enrique Torres | .... | stereoscopic artist |
| Adrien Toupet | .... | effects technical director: Weta Digital |
| Derek Tracy | .... | stereo compositor |
| Delio Tramontozzi | .... | animator: ILM |
| Khuong Tran | .... | stereo compositor: Stereo D |
| Tomas Tran | .... | desktop administrator |
| Mark Victor Trappett | .... | render wrangler |
| Chris Treichel | .... | stereo production coordinator: Stereo D |
| Ryan Trenhaile | .... | compositor |
| Ryan Trippensee | .... | digital compositor: Luma Pictures |
| Stephan Trojansky | .... | visual effects supervisor: Scanline VFX |
| John Trotter | .... | stereoscopic compositor |
| Adrian Tsao | .... | lighting technical director: ILM |
| Ervin Tuazon | .... | depth artist |
| Barry R. Tuttle | .... | visual effects coordinator: The Base Studio |
| Jon Tyler | .... | senior motion editor |
| Lee Uren | .... | digital artist |
| Reuben Bulawin Uy | .... | assistant technical director |
| Jeff Vacanti | .... | animator |
| Elliottness A. Valentin | .... | stereoscopic depth artist |
| Nowell Valeri | .... | layout artist: ILM |
| Justin van der Lek | .... | 3D environments lead: Digital Domain |
| James Van Der Reyden | .... | motion capture technician: Weta Digital |
| Phil Van Der Reyden | .... | modeller |
| Todd Vaziri | .... | digital artist: ILM |
| Jeanette Vera | .... | rotoscope artist: The Base Studio |
| Noah Vice | .... | cg supervisor: Evil Eye Pictures |
| Douglas Peter Viljoen | .... | rotoscope artist |
| Andres Vitale | .... | senior compositor: ILM |
| Marion Voignier | .... | roto/paint artist |
| Cristina Vozian | .... | digital paint and roto: Pixomondo |
| Andreja Vuckovic | .... | modeler: Weta Digital |
| Reed Wade | .... | production engineer |
| Sean Noel Walker | .... | lighting technical director |
| Brenda R. Wallace | .... | production engineer: Weta Digital |
| Michael Waltl | .... | effects artist: Trixter Film |
| Waikit Wan | .... | creature technical director: ILM |
| Nye Warburton | .... | previsualization artist: The Third Floor |
| Mortimer Warlimont | .... | senior compositing artist: ScanlineVFX |
| Ben Warner | .... | digital compositor: ILM |
| Tim Warnock | .... | matte painter: ILM |
| James Waterson | .... | digital compositor: Luma Pictures |
| Adrian Watkins | .... | digital artist |
| Chase Watson | .... | systems administrator |
| José Manuel Weil | .... | lighting/shading supervisor: ScanlineVFX |
| Alexandra Weir | .... | creature technical director |
| Philipp Welle | .... | compositing artist: Trixter Film |
| Cliff Welsh | .... | Flame compositor |
| Adina Wernstedt | .... | compositing artist: Trixter Film |
| Ashley Whitaker | .... | visual effects |
| Adrian White | .... | digital compositor: Weta Digital |
| Jeff White | .... | visual effects supervisor: ILM |
| Faith Whitehead | .... | stereo depth artist |
| Georg Wieland | .... | visual effects producer: Trixter Film |
| Fraser Wilkinson | .... | layout technical director: Weta Digital |
| Ronnie E. Williams Jr. | .... | digital compositor |
| Gavin Williams | .... | motion editor: Weta Digital |
| Guy Williams | .... | visual effects supervisor |
| Sam Willing | .... | assistant visual effects editor: ILM |
| Jay Wilson | .... | stereoscopic compositor |
| Jody Wilson | .... | visual effects |
| Nicholas Wilson | .... | senior digital modeler: Weta Digital |
| Ryan M. Wilson | .... | stereoscopic artist |
| Stephen Wilson | .... | digital compositor: Weta Digital |
| Derek Winslow | .... | matte painter |
| Don Wong | .... | effects aritst: ILM |
| Andrew Wood | .... | visual effects |
| Jamie Wood | .... | senior compositor |
| Mike Wood | .... | digital matte artist |
| Clare Woodford-Robinson | .... | digital modeler: Weta Digital |
| Bjoern Wortmann | .... | compositing artist: ScanlineVFX |
| Mark Wright | .... | visual effects editor: Hydraulx Films |
| Gary Wu | .... | creature technical director: ILM |
| Peter M. Wu | .... | stereoscopic depth artist |
| Garrett Wycoff | .... | roto/paint artist: Luma Pictures |
| Piotr Fox Wysocki | .... | senior texture r&d and look dev artist |
| Xian Xiao | .... | visual effects |
| Junying Xu | .... | texture artist: Weta Digital |
| Keiji Yamaguchi | .... | creature developer: ILM |
| Marvin Yanez | .... | stereoscopic roto lead |
| Momo Yang | .... | layout artist |
| Jeff Yanik | .... | visual effects production assistant |
| Sheen Wei Yap | .... | digital artist: ILM |
| Viki Yeo | .... | texture artist: Weta Digital |
| Ben Ying | .... | compositor: Fuel VFX |
| Long Yinghan | .... | digital artist |
| Niki Yoblonski | .... | paint and rotoscope artist: Scanline VFX |
| Vong Yonghow | .... | lighting technical director: ILM |
| Mark Young | .... | senior texture artist |
| Scott Younkin | .... | sequence supervisor: ILM |
| Sonia Yu | .... | lighter: Luma Pictures |
| Walter Yuan | .... | stereoscopic compositor |
| Heidi Zabit | .... | visual effects artist |
| Ismat Zaidi | .... | executive producer: ScanlineVFX |
| Chris Zammit | .... | senior texture artist/look dev: Weta digital |
| Michael Zavala | .... | 2D coordinator: Hydraulx VFX |
| David Zbriger | .... | technical manager of global production: ILM |
| Dominik Zimmerle | .... | compositor: Trixter Film |
| Dominik Zimmerle | .... | matte painter: Trixter Film |
| Andrew Zink | .... | lighter: Luma Pictures |
| Rainer Zöttl | .... | cg supervisor: ScanlineVFX |
| Sindharmawan Bachtiar | .... | creature pipeline technical director: Weta Digital (uncredited) |
| Brian Carney | .... | stereoscopic compositor (uncredited) |
| YuanJing Lin | .... | technical assistant (uncredited) |
| Sean Mattini | .... | visual effects (uncredited) |
| Lau E.H. Melvin | .... | technical assistant (uncredited) |
| Jerome Moo | .... | concept artist: ILM (uncredited) |
| Bruce Powell | .... | digital artist (uncredited) |
| Miguel A. Salek | .... | visual effects (uncredited) |
| Jeremy Therrien | .... | technical assistant (uncredited) |
| Ryan Urban | .... | compositor: Method Studios (uncredited) |
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