|
Shaun Friedberg 'Pyrokinesis' | .... | animation technical director: Weta Digital (as Shaun Friedberg) |
David Abbott | .... | shader writer: Weta Digital |
Nada Abdou | .... | stereo compositor: StereoD |
Rehan Abdulovski | .... | paint artist: fx3x |
Paolo Acri | .... | digital compositor: ILM |
Gus R. Aguilera | .... | rotoscope artist |
Christa Albrecht | .... | team assistant: ScanlineVFX |
Anjel Alcaraz | .... | depth artist: Stereo D |
Steve Alegria | .... | digital compositor |
Andreas Alesik | .... | effects artist: Trixter Film |
Mark Edward Allen | .... | hair/fur artist |
Stephen Allison | .... | render wrangler: Weta Digital |
Yoav Allon | .... | depth artist |
Yoav Allon | .... | digital compositor |
Holli Alvarado | .... | Flame artist |
Holli Alvarado | .... | matte painter |
Catherine Ames | .... | visual effects production assistant |
Jaroslaw Ancuta | .... | paint & roto artist: Pixomondo |
Fatima Anes | .... | stereo paint artist: StereoD |
Beverley Joy Ang | .... | technical assistant |
Siau Yene Ang | .... | lighting technical director |
Dwight Angelito | .... | senior stereoscopic compositor |
Jonathan Angelo | .... | lead pipeline developer: Stereo D |
Chris Antonini | .... | visual effects plate coordinator |
Erick Aragon | .... | rotoscope artist |
Christine Arboit | .... | lighting techical director: Weta Digital |
Nathan Arbuckle | .... | effects technical director: Evil Eye Pictures |
Georgy Arevshatov | .... | senior texture artist: Weta Digital |
Taylor Armstrong | .... | stereo paint artist: Stereo D |
Nicole Arnell | .... | rotoscope artist: Digital Domain |
Concept Artist | .... | visual effects |
Creighton Ashton | .... | stereoscopic compositor: Stereo D |
Jeff Atherton | .... | visual effects producer: Hydraulx |
Hunter Athey | .... | previsualization artist: The Third Floor |
Kate Auld | .... | digital compositor |
Mark Anthony Austin | .... | previsualization lead: The Third Floor (as Mark Austin) |
Derrick Auyoung | .... | animation technical director: Weta Digital |
Nicholas Avallone | .... | visual effects |
The Avengers | .... | rotoscope artist: Weta Digital |
Carl Ayala | .... | camera technical director |
Dan Ayling | .... | camera technical director |
Paul A. Baccam | .... | stereoscopic artist |
Zahida Bacchus | .... | stereoscopic producer |
Mike Bain | .... | cg supervisor: Fuel VFX |
Jim Baker | .... | previsualization artist: The Third Floor |
Santhoshi Balasubramanian | .... | digital artist: ILM |
Scott Balkcom | .... | Flame artist |
Jarret Ballard | .... | stereoscopic depth artist |
Marco Barbati | .... | creature facial technical director: Weta Digital |
K.C. Barnes | .... | stereoscopic lead: Stereo D |
Shawn Barnett | .... | senior visual effects compositor |
Jason Bath | .... | visual effects executive producer: Fuel VFX |
Mark Battle | .... | compositor: Stereo D |
Matt Bauer | .... | previsualization artist: The Third Floor |
Michael Bauer | .... | digital production supervisor |
Michael Baula | .... | stereoscopic compositor: Stereo D |
Geoffrey E. Baumann | .... | computer graphics supervisor: Digital Domain |
Joel Bautista | .... | compositor: ILM |
Lyse Beck | .... | compositor |
Jo Ann Cordero Belen | .... | compositor: ILM |
Brittany Bell | .... | visual effects |
Gregory Bellis | .... | camera td: Weta Digital |
Danielle Bemis | .... | visual effects coordinator: Luma Pictures |
Steven Benjamin | .... | roto/paint artist: Luma Pictures |
Brian N. Bentley | .... | stereoscopic compositor |
Brian N. Bentley | .... | stereoscopic paint artist |
Scott Benza | .... | animator |
Frank Berbert | .... | digital compositor: ILM |
Niki Bern | .... | digital compositor: fuelvfx |
Alex Berson | .... | digital paint artist: Weta Digital |
Maxime Besner | .... | stereoscopic artist |
Aaron D. Beyer | .... | visual effects artist |
Sourajit Bhattacharya | .... | stereo compositor |
Wayne Billheimer | .... | visual effects executive producer: ILM |
Aevar Bjarnason | .... | visual effects artist: Fuel VFX |
Edward Blackford | .... | stereoscopic artist |
Duncan Blackman | .... | photographer: Digimatte |
Sarah Blank | .... | visual effects artist |
Vincent Blin | .... | Flame artist |
Jeremy Bloch | .... | technical director: ILM |
Stephen A. Bloch | .... | previsualization artist: The Third Floor |
Robert Bloom | .... | lighting technical director |
Richard Bluff | .... | digital matte supervisor: ILM |
Marten Blumen | .... | digital compositor |
David Bohorquez | .... | previsualization artist: The Third Floor |
Florin Boieriu | .... | senior compositor: ILM |
Jason Bomstein | .... | stereoscopic artist |
Markus Boos | .... | cg lead: Scanline VFX |
Jonathan Bot | .... | digital compositor: Weta Digital |
Tess Boughton | .... | visual effects artist |
Sam Bourne | .... | technical coordinator |
Shane Bouthillier | .... | stereoscopic artist |
Michael Bovberg | .... | digital compositor: Scanline VFX |
Jason Bowers | .... | stereoscopic compositor |
Stephen D. Bowline | .... | research & development |
Gavin Boyle | .... | layout: ILM |
Kirstin Bradfield | .... | digital compositor |
Adam Bradley | .... | digital paint artist: Weta Digital Ltd |
Jeremy Bradley | .... | visual effects editor |
Steve Braggs | .... | cg sequence supervisor: ILM |
Timothy Brakensiek | .... | creature technical director |
Michael Brako | .... | stereoscopic artist |
Franz Brandstaetter | .... | digital compositor |
Erik Bratlien | .... | depth artist: Stereo D |
Stefan Braun | .... | cg artist: Trixter Film |
Milady Bridges | .... | visual effects artist |
Adam Briggs | .... | visual effects artist: Luma Pictures |
Lee Briggs | .... | visual effects coordinator: ILM |
Daniel Brimer | .... | visual effects producer: Digital Domain |
Ryan Brooks | .... | rotoscope artist |
Austin Brown | .... | rotoscope artist: Scanline VFX |
Chantell Brown | .... | visual effects |
Christopher E. Brown | .... | digital effects artist |
Kyle Patrick Brown | .... | lead compositor (stereoscopic conversion) |
Dan Browne | .... | systems admistrator: Evil Eye Pictures |
Erik Bruhwiler | .... | digital compositor: Hydraulx |
Amy Brunolli | .... | digital coordinator: Luma Pictures |
Cody Brunty | .... | visual effects artist |
Julian Bryant | .... | digital compositor |
Jared Buford | .... | stereoscopic artist: Stereo D |
Joerg W. Bungert | .... | digital colourist: Weta Digital |
Charles Bunnag | .... | DI associate colorist |
Matthew Burek | .... | stereoscopic artist |
Christian Burggraf | .... | system administration: ScanlineVFX |
Andy Burmeister | .... | camera technical director: Weta Digital |
Sam Buys | .... | digital asset manager: Weta Digital |
Brendan Byrd | .... | visual effects production assistant |
Nathaniel Caauwe | .... | rotoscope artist: The Base Studio |
Howard Cabalfin | .... | roto/paint lead: Digital Domain |
Moises Flores Cabrera | .... | junior compositor: Lola Visual Effects |
Luis Calero | .... | digital artist |
Caitlin Campbell | .... | stereoscopic compositor |
Alexandre Cancado | .... | lead digital compositor: Luma Pictures |
Cedric Canlas | .... | digital modeler: weta digital |
Patrick Canning | .... | rotoscope artist: Hydraulx VFX |
Andre Cantarel | .... | post-visualization artist: The Third Floor |
Kathy Carlston | .... | matchmove artist |
Caleb Carr | .... | rotoscope artist |
Jeremy P. Carroll | .... | junior lead stereoscopic compositor: Stereo D |
Shoghi Castel De Oro | .... | previsualization artist: The Third Floor |
Nick Cattell | .... | matte painter |
Daniel Cavey | .... | associate production manager: ILM |
Joe Censoplano | .... | digital compositor: Luma Pictures |
Gabe Cervantes | .... | stereoscopic artist: Stereo D |
Charles-Felix Chabert | .... | effects technical director |
Arthur Chan | .... | rotoscope artist: Weta Digital |
Johnny Chan | .... | rotoscope artist |
Karhoe Chan | .... | layout artist: ILM |
Hui Ling Chang | .... | production manager: ILM |
Matthieu Chardonnet | .... | senior effects technical director: Weta Digital |
Mark Chataway | .... | visual effects artist |
Georgie Chen | .... | digital artist |
Nick Cherry | .... | compositor |
Peter Chesloff | .... | digital compositor |
Jason K.S. Cheung | .... | production engineer: Weta Digital |
Mihaela Chifor | .... | visual effects producer: Trixter Film |
Jong Jin Choi | .... | technical director |
Bradley Chowning | .... | stereoscopic depth artist |
Ian Christie | .... | visual effects artist |
Marc Chu | .... | animation supervisor: ILM |
Ria-Bella Chua | .... | rotoscope artist: Weta Digital |
David Cimaglia | .... | roto artist: stereoscopic conversion |
Alessandro Cioffi | .... | visual effects supervisor: Trixter Film |
Suzanne Cipolletti | .... | post-visualization artist: The Third Floor |
Vincent Cirelli | .... | visual effects producer: Luma Pictures |
Vincent Cirelli | .... | visual effects supervisor: Luma Pictures |
Mike Cisneros | .... | visual effects artist |
Genevieve Claire | .... | production coordinator: Pixomondo |
Patrick Clancey | .... | digital opticals |
Graham Clark | .... | head of stereography: Stereo D |
Jimi Clark | .... | stereoscopic artist |
Trent Claus | .... | Flame artist |
Adam Coggin | .... | post-visualization artist: The Third Floor |
Michael Colburn | .... | stereoscopic compositor |
Michael Colburn | .... | stereoscopic paint artist |
Jeff Cole | .... | visual effects artist |
Luke Cole | .... | software engineer: Fuel VFX |
Sam Cole | .... | compositing technical director: Fuel VFX |
Aurelien Collard | .... | software engineer |
Mary-Margaret Conley | .... | data i/o administrator |
Benjamin Conner | .... | roto/paint artist: Luma Pictures |
Jochen Conradt | .... | effects artist: ScanlineVFX |
Elliot Contreras | .... | visual effects artist |
Matt Conway | .... | concept artist |
Matt Conway | .... | matte painter: Scanline VFX |
Chase Cooper | .... | creature technical director: ILM |
Michael Corcoran | .... | lead creature technical director |
Matt Cordero | .... | stereoscopic compositor |
Danielle Costa | .... | visual effects production manager |
Krishnamurti Costa | .... | creature modeler: ILM |
Andrew Cottingham | .... | previsualization production coordinator: The Third Floor |
Joshua Coté | .... | stereoscopic depth artist |
Dan Cox | .... | senior td: ILM |
Louis Cox | .... | camera technical director |
Maurice Cox | .... | stereo compositing artist |
Ed Coy | .... | digital artist: Fuel VFX |
Christine Cram | .... | digital paint artist |
Nick Crew | .... | compositor: Scanline VFX |
Robert Cristino | .... | stereoscopic compositor |
Jim Croasdale | .... | senior paint artist |
Tyson Cross | .... | lighting technical director: ILM |
Thomas Crow | .... | stereo artist: Stereo D |
Guido Jiménez Cruz | .... | rotoscope artist: Scanline VFX |
Glenn Curry | .... | layout td: Weta Digital |
Sean Cushing | .... | visual effects producer: Cantina Creative |
Coral D'Alessandro | .... | pre-vis consultant |
Tim Dalton | .... | visual effects coordinator: Luma Pictures |
David Dame | .... | creature technical director |
Thomas Oliver Daniel | .... | rotoscope production coordinator |
Robert Nicholas Dauphinais | .... | digital compositor |
Lorelei David | .... | visual effects editor: ILM |
James Davis Jr. | .... | stereo conversion artist |
Brandon Davis | .... | effects technical director |
Mark A. Davis | .... | stereoscopic compositor |
Amy Daye | .... | digital compositor: ILM |
Alan De Castro | .... | stereoscopic depth artist: Stereo D |
Daphne De Jesus | .... | paint and rotoscope artist: Scanline VFX |
Daphne De Jesus | .... | senior digital paint artist |
Sarah De Schot | .... | digital paint artist: Weta Digital |
Rachel Decker | .... | data administrator |
Gabriel Dedic | .... | research & development: ScanlineVFX |
Yoshi DeHerrera | .... | lidar scanning |
Val Dela Rosa | .... | senior systems administrator |
Ruy Delgado | .... | matchmove artist: Luma Pictures |
Ruy Delgado | .... | roto/paint artist: Luma Pictures |
Brian Delmonico | .... | compositor: Method Studios |
Peter Demarest | .... | digital compositor: ILM |
Marie Victoria Denoga | .... | digital compositor |
Michael Dillon | .... | digital intermediate producer |
John Dinh | .... | roto/paint artist |
Gareth Dinneen | .... | digital compositor |
Brett Dix | .... | digital compositor |
Gus Djuro | .... | senior stereoscopic artist |
Thai Son Doan | .... | digital compositor: Fuel VFX |
Jennifer Docherty | .... | creatures coordinator: weta digital |
Jennifer Dolan | .... | stereoscopic conversion |
Rene Dominguez | .... | stereoscopic compositor |
Jason Donnelly | .... | post-visualization artist: The Third Floor |
Tyson Donnelly | .... | digital compositor: Fuel VFX |
James Dornoff | .... | digital producer: Scanline VFX |
Brennan Doyle | .... | digital artist supervisor: ILM Singapore |
Jorik Dozy | .... | digital matte painter: ILM |
Corey Drake | .... | r&d programmer: Stereo D |
Stéphanie Dubé | .... | senior texture painter: Digital Domain |
Georg Duemlein | .... | effects technical director |
Jadan Duffin | .... | rotoscope artist: Scanline VFX |
Michael Jadan Duffin | .... | paint artist |
Michael Jadan Duffin | .... | roto artist |
Johnny Duguid | .... | visual effects coordinator: ILM |
Ryan Duhaime | .... | lighting technical director: Weta Digital |
Georgia Dumergue | .... | rotoscope artist |
Edgar Díaz | .... | digital artist: Digital Domain |
Aaron Eaton | .... | visual effects artist |
Matt Eaton | .... | visual effects artist |
Chris Edwards | .... | previsualization creative director: The Third Floor |
David Edwards | .... | compositor: Fuel VFX |
Moritz Eiche | .... | compositing supervisor: ScanlineVFX |
Marijn Eken | .... | compositing artist: ScanlineVFX |
Yasmine El-Ghamrawy | .... | compositor |
Nino Ellington | .... | technical assistant |
Josh Elmore | .... | model/texture artist: Hydraulx |
Chris Engle | .... | visual effects production assistant |
Thomas Enright | .... | motion control miniature supervisor |
Omid Ensafi | .... | cg artist: Method Design |
Dan Enstrom | .... | gatekeeper: ILM |
Neil Esoy | .... | stereoscopic compositor |
Bryan T. Evans | .... | matchmove artist |
Andrew Ewert | .... | visual effects coordinator: ILM |
Bill Eyler | .... | digital artist: ILM |
Jonathan Faber | .... | model maker |
Devin Fairbairn | .... | layout: ILM |
Marco Fanari | .... | cg artist: Trixter Film |
Brian Fanska | .... | stereoscopic compositor |
Sebastian Feldman | .... | digital compositor |
Robin Pierce Ferber | .... | stereoscopic conversion artist |
Manuel Ferdinand | .... | research & development: ScanlineVFX |
Oliver Ferguson | .... | visual effects technical director: Weta Digital |
Judith Ferrer | .... | stereoscopic depth artist |
Jonathan Ficcadenti | .... | motion graphics designer |
Matt Fitzgerald | .... | digital modeler |
Jason Fleming | .... | lighting technical director: Weta Digital |
Megan Flood | .... | rotoscope artist |
Juan Flores | .... | colorist assist |
Matthew Fogarty | .... | camera technical director: Weta Digital |
Les Foor | .... | lead stereoscopic artist |
Ashley Forbito | .... | stereoscopic compositor |
Ashley Forbito | .... | stereoscopic painter |
Brian Fortune | .... | digital effects: Luma Pictures |
Dan Foster | .... | plate producer |
Ludovic Fouche | .... | camera technical director |
Emily Francione | .... | stereoscopic roto lead |
Andrew Francis | .... | digital colorist: Efilm |
Shaun Frank | .... | IT manager |
Guillaume François | .... | shader writer |
Jordan Freda | .... | visual effects producer: The Base Studio |
Andreas Frickinger | .... | compositing artist: ILM |
Miles Friedman | .... | visual effects coordinator: Lola VFX |
Josh Frontino | .... | previsualization artist: The Third Floor |
Travis Fruci | .... | stereo artist: Stereo D |
David Fuhrer | .... | digital artist: ILM |
Patrick Gagné | .... | visual effects |
Jason Galeon | .... | lighting technical director: Weta Digital |
Mei Gangwen | .... | fx technical director: ILM |
Danny Garcia | .... | integration artist |
Juan Edgardo Garcia | .... | stereoscopic compositor: Stereo D |
Robb Gardner | .... | lighting technical director: ILM |
Adam Garnier | .... | stereoscopic compositor |
Edgar Garrido | .... | stereo depth artist |
Joana Garrido | .... | look development artist |
Joana Garrido | .... | texture artist |
Meredith Garrison | .... | visual effects production assistant |
Demitre Garza | .... | Flame artist |
Christoph Gaudl | .... | matchmove artist: Trixter Film |
Nicholas Gaul | .... | senior digital modeler: Weta Digital |
Bryan Gauna | .... | head of technology |
Joan Gauna | .... | pipeline developer |
Thibault Gauriau | .... | effects technical diretor: ILM |
Andreas Gebauer | .... | compositing artist: Trixter Film |
Geoff Geis | .... | depth artist |
Joel Gerlach | .... | compositor: Luma Pictures |
Joel Gerlach | .... | roto/paint artist: Luma Pictures |
Paul Giacoppo | .... | digital artist |
John Giang | .... | concept artist |
Matthew E. Gill | .... | roto artist |
Jen Gillespie | .... | technology coordinator |
Geoffroy Givry | .... | digital compositor: Weta Digital |
Jan Glöckner | .... | compositing artist: Trixter Film |
Melissa Goddard | .... | compositor: Weta Digital |
Clarke Godwin | .... | stereoscopic lead |
Marissa Gomes | .... | associate production manager: ILM |
JongSoo Goo | .... | paint artist: The Base Studio |
Azzard Gordon | .... | visual effects layout artist: Industrial Light and Magic |
Joanna N. Goslicka | .... | digital artist: Scanline VFX |
Cody Graham | .... | stereoscopic artist |
Anthony Grant | .... | model/texture artist: Luma Pictures |
Jeremiah Grant | .... | digital artist: ILM |
Jeff Grebe | .... | effects technical director: ILM |
Matt Greig | .... | compositing supervisor: Fuel VFX |
Justin Greiner | .... | digital compositor |
Josh Gridley | .... | post-visualization artist: The Third Floor |
Bryant Terrell Griffin | .... | lead digital matte painter |
Bryan Grill | .... | visual effects supervisor: Scanline VFX |
Jessica Grimshaw | .... | depth artist: Stereo D |
Signy Bjorg Gudlaugsdottir | .... | digital modeler |
Miguel A. Guerrero | .... | modeling supervisor: Hydraulx |
Ricardo Guevara | .... | stereo artist: Stereo D |
Luis Guggenberger | .... | concept artist: Trixter Film |
Sam Gutentag | .... | visual effects production assistant |
Sebastian Haas | .... | pipeline manager: Trixter Film |
Michael Habenicht | .... | compositing artist: Trixter Film |
Markus Hagemeier | .... | i/o: ScanlineVFX |
Nick Haines | .... | visual effects artist |
Katie Hamberger | .... | visual effects artist |
H Haden Hammond | .... | sequence supervisor: Luma Pictures |
Jeremy Hampton | .... | senior effects artist: Digital Domain |
Josh Handley | .... | stereoscopic compositor |
Scott Hankel | .... | post-visualization artist: The Third Floor |
Rachel Faith Hanson | .... | visual effects coordinator |
Jon Hanzelka | .... | lidar scanning |
Silke Harbauer | .... | production secretary: Trixter Film |
Reginald Harber Jr. | .... | lead stereoscopic compositor |
Aisling Harbert | .... | lead stereo artist |
Kyle Hardin | .... | visual effects artist |
Ryan Harlow | .... | stereo artist: Stereo D |
Tim Harrington | .... | animator: ILM |
Monica Harrion | .... | stereoscopic roto artist |
David Harter | .... | compositing artist: ScanlineVFX |
Daniel Hartlehnert | .... | compositing artist: Trixter Film |
Toby Haruno | .... | senior character animator: Weta Digital |
Patrick Haskew | .... | previsualization artist: The Third Floor |
Dietrich Hasse | .... | cg supervisor: Trixter Film |
Serena Hastie | .... | rotoscope artist: Weta Digital |
Kyle Hause | .... | rotoscope artist: Scanline VFX |
John R. Hazzard | .... | pipeline technical director: Luma Pictures |
Alex Heffner | .... | lead stereoscopic artist |
Aria Heidari | .... | compositor: Trixter Film |
Quentin Hema | .... | digital paint supervisor: Weta Digital |
Allan Henderson | .... | lighting technical director |
Brent Hensarling | .... | senior systems administrator: Luma Pictures |
Rachel Herbert | .... | layout technical director: Weta Digital |
Mathias Herbster | .... | junior cg artist: Trixter Film |
Josh Herman | .... | digital sculptor |
Tulio Hernandez | .... | senior lighting/lookdev td |
Veronica Hernandez | .... | roto artist |
Marc Herzer | .... | lighting/shading artist: ScanlineVFX |
Tim Hey | .... | compositing supervisor: Weta Digital |
Bryan M. Higgins | .... | rotoscope supervisor |
Peter Hillman | .... | digital compositor: Weta Digital |
Diana Hinek | .... | in-house compositor |
Sebastian Hirsch | .... | senior lighting/shading artist: ScanlineVFX |
Sean Castle Hitchcock | .... | junior compositor: Lola Visual Effects |
Maung Maung Hla Win | .... | technical director: lighting: ILM |
Adam Hlavac | .... | stereoscopic depth artist |
Stephen Holbrook | .... | compositor |
Bruce Holcomb | .... | digital model supervisor |
Joshua D. Holden | .... | stereoscopic depth artist |
Tom Holzinger | .... | lead motion editor: Weta Digital |
Yap Hon Wui | .... | digital artist |
Kevin Hong | .... | visual effects artist |
Sunghwan Hong | .... | compositor |
Teresa Hooper | .... | layout technical director: Weta Digital |
Ryan Hopkins | .... | digital artist: ILM |
Darren Horwege | .... | production assistant: Stereo D |
Sandy Houston | .... | roto supervisor: Weta Digital |
Jason Howden | .... | rotoscope and digital paint artist: Weta Digital |
Venti Hristova | .... | visual effects supervisor: Cantina Creative |
Natapon Huangsakuncharoen | .... | creature technical director: ILM |
Melissa Huerta | .... | digital artist: Scanline VFX |
Melissa Huerta | .... | paint and rotoscope artist: Scanline VFX |
Catherine Hughes | .... | visual effects coordinator: Luma Pictures |
Wendy Hulbert | .... | digital coordinator: Scanline VFX |
Lucas Hull | .... | digital compositor |
Jed Hunsaker | .... | pipeline technical director: Luma Pictures |
Drew Huntley | .... | compositor: Hydraulx |
Flannery Huntley | .... | visual effects coordinator |
Zameer Hussain | .... | digital artist: ILM |
Paul Huston | .... | digital matte artist |
Megan Hutchison | .... | digital paint artist: Weta Digital |
Luan Huynh | .... | systems administrator |
Andrew Hwang | .... | previsualization asset supervisor: The Third Floor |
Stefan Ihringer | .... | compositing artist: ScanlineVFX |
Chris Ingersoll | .... | digital compositor |
Aruna Inversin | .... | digital compositor: Digital Domain |
Ledion Isufaj | .... | visual effects production assistant |
John L. Jack | .... | visual effects producer: Evil Eye Pictures |
Jiri Jacknowitz | .... | digital artist |
Alexis Jacobson | .... | digital coordinator: Luma Pictures |
Alex Jaeger | .... | visual effects art director: ILM |
Cyrus Jam | .... | sequence supervisor: ILM |
Jeffrey Jasper | .... | technical lead: New Deal Studios |
Jaime Jasso | .... | digital matte artist |
Steve Jaworski | .... | compositing supervisor |
Malik Jayawardena | .... | motion capture |
Jason A. Jenkins | .... | stereoscopic roto artist |
Heath Jepson | .... | visual effects artist |
Michael Johns | .... | wrangler: Weta Digital |
Jason Phillip Johnson | .... | research & development software engineer |
Justin Johnson | .... | digital effects supervisor: Luma Pictures |
Nathan Johnson | .... | lighting technical director |
Tim Johnson | .... | visual effects coordinator |
Bryan P. Jones | .... | visual effects |
Danny Jones | .... | senior roto/paint artist |
Jeremy Jones | .... | stereoscopic artist |
Scott Jones | .... | creature technical director |
Felix Jorge | .... | previsualization artist: The Third Floor |
Bruce Jurgens | .... | visual effects executive producer: Legion Entertainment |
Corey Just | .... | stereoscopic depth artist |
Mike Jutan | .... | research & development |
Joshua Kamau | .... | rotoscope artist |
Stephen Karl | .... | matchmove artist |
Sandro Kath | .... | compositing artist: Trixter Film |
Prateek Kaushal | .... | stereoscopic lead: Stereo D |
Ryan Keely | .... | digital compositor |
Ian Kelly | .... | stereoscopic roto artist |
Shawn Kelly | .... | animator |
Kolby Kember | .... | stereoscopic artist |
Josh Kent | .... | animator |
Simon D. Kern | .... | lead stereoscopic artist (as Simon Domingo Kern) |
Cheryl Kerr | .... | vfx production manager: Evil Eye Pictures |
Nadav Kessous | .... | stereoscopic compositor |
Alex Khan | .... | digital compositor: Luma Pictures |
Christian Kickenweitz | .... | motion editor |
Christopher Kilshaw | .... | senior creature effects technical director: ILM Singapore |
John Kilshaw | .... | cg supervisor: ILM |
Alex Kim | .... | fx technical director: ILM |
Jeff Kim | .... | paint and rotoscope artist: Scanline VFX |
Jia Kim | .... | digital compositor: Evil Eye Pictures |
Jin Yong Kim | .... | layout & matchmove artist: Evil Eye Pictures |
Sohee Kim | .... | roto/paint artist: Evil Eye Pictures |
Perry M. Kimura | .... | scanning and recording |
Stephen King | .... | lead animator: ILM |
John Kitching | .... | digital compositor |
Terry Klopfenstein | .... | stereo depth artist |
Dominik Klotz | .... | rotoscope artist: The Base Studio |
Jonas Kluger | .... | junior compositing artist: Trixter Film |
Mathew Knight | .... | lead motion capture camera operator |
Mike Knox | .... | data i/o administrator |
Bastiaan Koch | .... | visual effects artist: ILM |
Gerry Kodo | .... | stereo compositor: Stereo D |
Jean Le Koh | .... | digital artist: ILM |
Eric A. Kohler | .... | associate visual effects producer: Hydraulx |
Atsushi Kojima | .... | animator: ILM |
Dean Koonjul | .... | digital compositor: ILM Singapore |
Allie Koppel | .... | previsualization accountant: The Third Floor |
Florian Kraft | .... | effects artist: Trixter Film |
Zsolt Krajcsik | .... | visual effects |
Lars Kramer | .... | camera technical director |
Rebecca Kramp | .... | stereoscopic production coordinator |
Dmitri Krasnokoutski | .... | shader writer: Weta Digital |
Christian Kratzert | .... | animator: ScanlineVFX |
Simone Kraus | .... | animation supervisor: Trixter Film |
Heath Kraynak | .... | compositor: ILM |
Max Krichenbauer | .... | pipeline developer: Trixter Film |
Andreas Krieg | .... | cg artist: Trixter Film |
Jan Krupp | .... | research & development: ScanlineVFX |
John Kubasco | .... | previsualization artist: The Third Floor |
Dave Kujawski | .... | production engineer |
Frankie Kwak | .... | digital artist: ILM |
Wing Kwok | .... | compositor: Scanline VFX |
Kosta Lagis | .... | visual effects artist |
Marc Landrain | .... | camera technical director |
Josh Lange | .... | previsualization artist: The Third Floor |
David Larochelle | .... | digital compositor |
Yann Larochette | .... | senior compositor: ILM |
Felix Laser | .... | compositing artist: ScanlineVFX |
Tim Latham | .... | stereoscopic artist: Stereo D |
Stephen Lawes | .... | creative director |
Trevor J. Lawrence | .... | stereoscopic artist |
Nha Hoan Le | .... | track/matchmove artist: Luma Pictures |
Thang Le | .... | concept artist: ILM |
Claudia Lecaros | .... | visual effects producer: Fuel VFX |
James Ledwell | .... | stereo coordinator |
Adam Lee | .... | effects artist: ILM |
Jane Kyung Lee | .... | visual effects coordinator: Luma Pictures |
Sun Lee | .... | senior matte painter: Hydraulx |
Doug Lefler | .... | previsualization storyboard director: The Third Floor |
Chris Lentz | .... | lead animator: ILM |
Michael Leu | .... | modeler (opening sequence) |
Sylvia T. Leung | .... | stereoscopic depth artist: StereoD |
Votch Levi | .... | cg supervisor: Whiskytree |
John M. Levin | .... | layout supervisor: ILM |
Dean Lewandowski | .... | layout technical director: Weta Digital |
Mathis Lex | .... | compositing artist: Trixter Film |
Linghao Li | .... | technical director: Digital Domain |
Todd Liddiard | .... | digital compositor: ILM |
Lyon Liew | .... | creature technical director: ILM |
Michael Ligammare | .... | stereoscopic artist: Stereo D |
Melissa Lin | .... | digital artist: ILM |
Sharlene Lin | .... | modeler and texture artist |
Katie Linahon | .... | production coordinator: New Deal Studios |
Roger Liu | .... | previsualisation artist: The Third Floor |
Shannon Lively | .... | visual effects production assistant |
Marko Ljubez | .... | matte painter: ILM |
Cedric Lo | .... | lead animator: ILM Singapore |
Christine Lo | .... | compositor: Scanline VFX |
Eric Lo | .... | lighting technical director: ILM |
Steven Lo | .... | previsualization artist: The Third Floor |
Thomas Sing Wai Lo | .... | digital modeler: Weta Digital |
Jason Locke | .... | camera technical director |
Kim Lim Loo | .... | digital artist: ILM |
Morgan Loomis | .... | lead animator: Weta Digital |
Shawn Lopez | .... | stereoscopic depth artist |
Javier Lopez-Duprey | .... | previsualization artist: The Third Floor |
Jade Lorier | .... | visual effects artist |
Patrick Louie | .... | roto/paint artist: Evil Eye Pictures |
Ruth-Anne Loveridge | .... | modeler |
Sierra Lowe | .... | rotoscope artist: The Base Studio |
Ariel Loza | .... | cg artist: Method Design |
Son Lu | .... | stereoscopic lead |
Doug Luberts | .... | production and technical support: ILM |
Steven Luc | .... | stereoscopic depth artist |
Matt Lumb | .... | lighting assistant technical director |
Lap Van Luu | .... | chief technology officer: Scanline VFX |
Kathleen Lynch | .... | visual effects producer |
Daniel Macarin | .... | digital effects supervisor: Weta Digital |
Keith MacGowan | .... | digital compositor |
Mathew Mackereth | .... | lighting artist: Fuel VFX |
Simon Maddison | .... | visual effects supervisor: Fuel VFX |
Jessica Madsen | .... | digital artist: Luma Pictures |
Arman Mafi | .... | stereoscopic artist |
Carson Majors | .... | stereoscopic compositor |
Carson Majors | .... | stereoscopic painter |
Yael Majors | .... | stereoscopic compositor |
Yael Majors | .... | stereoscopic painter |
David Maldonado | .... | senior depth artist: Stereo D |
Sebastian Maldonado | .... | stereoscopic compositor |
Sebastian Maldonado | .... | stereoscopic painter |
Michael Maloney | .... | compositing supervisor |
Travis Mangaoang | .... | stereoscopic artist |
Joe Mangione | .... | senior lighting td: Scanline VFX |
Roy Vincent Mann | .... | lead stereoscopic compositor |
Paul Maples | .... | motion control operator |
Mike Marbery | .... | stereoscopic compositor |
Mike Marcuzzi | .... | visual effects: ILM |
Jose Marin | .... | compositor: Stereo D |
Nicholas Markel | .... | previsualization supervisor: The Third Floor |
Chulev Marko | .... | digital modeler: ILM |
Natanya Marks | .... | previsualization production manager: The Third Floor |
Jason Marlow | .... | camera technical director |
Filipe Marques | .... | roto/prep artist: Fuel VFX |
Kevin Martel | .... | lead animator |
Ryan Martin | .... | effects technical director: ILM |
Toby Watson Martin | .... | integration artist: Scanline VFX |
Tony Martin | .... | stereoscopic depth artist |
Tom Martinek | .... | senior digital effects artist: ILM |
Raymond Martinez III | .... | rotoscope artist |
Geordie Martinez | .... | creature technical director: ILM |
Paul Martinez | .... | model/texture artist: Hydraulx |
Ruheene Masand | .... | visual effects production manager |
Dena Massenburg | .... | rotoscope artist |
Trevin Matcek | .... | previsualization editor: The Third Floor |
Roger Mathews | .... | previsualization artist: The Third Floor |
Lee Matthews | .... | matte painter |
Benjamin Mattress | .... | senior compositor: Evil Eye Pictures |
Michael C. May | .... | stereo production manager (as Mike May) |
Neil Mayo | .... | visual effects editor: Weta Digital |
Isabell Mayrhofer | .... | production intern: Trixter Film |
Aaron McBride | .... | visual effects art director |
Kindra McCall | .... | depth artist |
Kindra McCall | .... | roto artist |
George McCarthy | .... | visual effects editor |
Megan McCollum | .... | digital artist |
Megan McCollum | .... | visual effects |
Matt McDonald | .... | visual effects supervisor: Evil Eye Pictures |
Doran McGee | .... | stereoscopic depth artist |
Kyle McGill | .... | visual effects |
Steve McGillen | .... | senior compositor |
Dave McGrath | .... | effects assistant technical director: Weta Digital |
Mare McIntosh | .... | cgi coordinator: Hydraulx VFX |
Richard McKenzie | .... | wrangler: Weta Digital |
Chloe McLean | .... | body tracker |
David McMahon | .... | stereo compositor: Stereo D |
Donal McMullan | .... | production engineer |
Louise McNicholl | .... | layout department manager: Weta Digital |
Scott McPhate | .... | stereo assistant coordinator |
Shantel Medina | .... | stereo compositor: StereoD |
Christopher Medley-Pole | .... | technical assistant: ILM |
Ronnie Menahem | .... | lead fx technical director: Weta Digital |
Mark Menaker | .... | desktop administrator |
Joel Román Mendías | .... | executive producer: Scanline VFX |
David Meny | .... | CG supervisor |
Tory Mercer | .... | sequence supervisor |
Robert Merrow III | .... | rotoscope artist |
David Michaels | .... | charater td |
Michael Midlock | .... | animator: ILM |
Michel Mielke | .... | visual effects producer: ScanlineVFX |
Justin Mijal | .... | modeling lead: Scanline VFX |
Jessica Millar | .... | senior technical director: lighting |
David Miller III | .... | stereoscopic artist |
Scott Miller | .... | studio manager: Scanline VFX |
Seth F. Miller | .... | digital paint artist: Weta Digital |
Kent Mitarai | .... | stereoscopic artist |
Mo Mohamoud | .... | digital paint artist: Weta Digital |
Robert Molholm | .... | technical support |
Shawn Monaghan | .... | digital compositor: ILM |
Jeanette Monero | .... | senior paint artist |
Alberto Montañés | .... | digital compositor: Weta Digital |
Chris Montesano | .... | visual effects artist |
Chris F. Moore | .... | visual effects |
Andy Moorer | .... | visual effects |
Pat Moreira | .... | layout: ILM |
Hiroshi Mori | .... | post-visualization artist: The Third Floor |
Lauren Morimoto | .... | digital paint and rotoscope artist: ILM |
Cathy Morin | .... | texture artist: Digital Domain |
Simon Dean Morley | .... | production engineer |
Brad Morris | .... | previsualization artist: The Third Floor |
David Manos Morris | .... | digital effects artist |
Immanuel Morris | .... | stereoscopic artist |
Jake Morrison | .... | visual effects supervisor: Marvel Studios |
William Morrison | .... | visual effects artist: Stereo D |
Darren Mortillaro | .... | creature technical director: weta digital |
Stephen Morton | .... | digital compositor |
Walid Mouawad | .... | lighting/shading artist: ScanlineVFX |
Jiun Yiing Mow | .... | lighting technical director: ILM |
Matt Mueller | .... | senior reference photographer |
Timothy Mueller | .... | digimatte sequence supervisor: ILM |
Nicky Muir | .... | production manager: visual effects |
Brian Mullen | .... | stereoscopic depth artist |
Ramachari Murali | .... | visual effects technical director: ILM |
Carson Murdy | .... | stereoscopic artist |
Martin Murphy | .... | texture artist: ILM |
Tim Murphy | .... | pipeline technical director |
Scott Musselman | .... | stereoscopic depth artist |
Vanessa Mylchreest | .... | visual effects artist |
Abishek Nair | .... | digital compositor: ILM |
Emmi Nakagawa | .... | stereoscopic artist |
Farzad 'Fuzz' Namdjoo | .... | stereoscopic lead |
Erik Nash | .... | visual effects supervisor |
Gerardo Navarro | .... | stereoscopic artist |
Marla Neto | .... | digital production manager: Luma Pictures |
Pete C. Newbauer | .... | stereoscopic depth artist |
Christopher Newman | .... | matchmove artist |
Marcelino Newquist | .... | post-visualization artist: The Third Floor |
Albin Ng | .... | technical assistant |
Jia-Hao Ng | .... | digital matte artist: ILM |
Luke Ng | .... | stereo compositor |
Sheau Horng Ng | .... | digital artist: ILM |
Jesse Nicodemus | .... | visual effects artist: Luma Pictures |
Wolfgang Niedermeier | .... | camera lead: Weta Digital |
Luis E. Nieves | .... | digital artist: Luma Pictures |
Ben Nightingale | .... | texture artist/look development: Weta Digital |
Motoki Nishii | .... | previsualization artist: The Third Floor |
Lavanya Nobishwaran | .... | digital artist: ILM |
Teni Noravian | .... | compositing artist: ScanlineVFX |
Danielle Norgate | .... | digital compositor: ILM |
Alexander Nowotny | .... | effects technical director: Weta Digital |
Winfield O'Brien | .... | integration artist: Scanline VFX |
Chris O'Connell | .... | stereoscopic depth artist |
Patrick O'Riley | .... | digital artist |
Cyndi Ochs | .... | visual effects producer: weta digital |
Kaori Ogino | .... | creature supervisor |
James Ogle | .... | lead digital modeler |
Pawel Olas | .... | pipeline research and development: Fuel VFX |
Robert Olsson | .... | digital matte painter |
Michael Orbing | .... | lighting artist: Fuel VFX |
Akira Orikasa | .... | cg sequence supervisor: ILM |
Carolyn Oros | .... | previsualization pipeline director: The Third Floor |
Julie Orosz | .... | visual effects producer: Scanline VFX |
Raphael Oseguera | .... | rotoscope artist |
David A. Ostler | .... | lighting technical director: Weta Digital |
Daniel Ostrov | .... | pipeline programmer: Hydraulx |
Jared Otake | .... | stereoscopic compositor |
Phil Outen | .... | digital compositor |
Brian Pace | .... | previsualization artist: The Third Floor |
Kevin Page | .... | digital matte artist |
Amanda Pamela | .... | digital compositor: Weta Digital |
Youngbin Park | .... | digital compositor: ILM |
Aaron Parry | .... | visual effects executive producer |
Jale Parsons | .... | visual effects artist |
Ritchie Pasiliao | .... | rotoscope artist |
Anthony Passaniti | .... | depth artist/camera tracker: Stereo D Deluxe LLC |
Demetrios Patsiaris | .... | stereoscopic roto artist |
Stephen J. Pavelski | .... | previsualization artist: The Third Floor |
Lyndsey Pendley | .... | stereoscopic paint artist |
Dylan Penhale | .... | chief technical officer: Fuel VFX |
Caleb Pennypacker | .... | depth artist |
Daniel Perez | .... | lead effects technical director: ILM |
Daniel Perez | .... | stereoscopic depth artist |
Eddie Perez | .... | stereo compositor |
Binoy Peters | .... | senior production coordinator |
Josh Peterson | .... | stereoscopic roto artist |
Sean Pfeiffer | .... | visual effects artist |
Hieu Phan | .... | roto/paint: Luma Pictures |
Michael Phan | .... | digital artist: Luma Pictures |
David Phillips | .... | senior digital compositor |
Dawrath Phoue | .... | roto/paint artist: Digital Domain |
Susan Pickett | .... | visual effects producer |
Ezra Pike | .... | stereo roto |
Charles Pina | .... | pipeline td: The Base Studio |
James Pina | .... | rotoscope lead: The Base Studio |
Cesar Ploneda | .... | depth artist |
Erik Ploneda | .... | stereoscopic depth artist: Stereo D |
Darren Poe | .... | compositing supervisor: Scanline VFX |
Jason Pomerantz | .... | production supervisor (IMAX Version) |
Jessica Ponte | .... | textures coordinator: Weta Digital |
Nicolas Popravka | .... | digital artist: ILM |
Justin Porter | .... | pipeline coordinator: Luma Pictures |
Daniel Post | .... | digital artist |
Tanissa Potrovitza | .... | visual effects coordinator |
Christian Poullay | .... | camera td: Weta Digital |
Malachi Pound | .... | production supervisor |
Pavel Pranevsky | .... | CG supervisor: Luma Pictures |
Alan Precourt | .... | lighting technical director: Weta Digital |
Alex Prichard | .... | senior digital artist: ILM |
Derek N. Prusak | .... | stereoscopic editorial supervisor |
Sophie Pruzsinszky | .... | coordinator: Trixter Film |
Christopher Puchta | .... | effects technical director: ILM |
Ryan Purnell | .... | compositor: Stereo D |
Francis Puthanangadi | .... | digital compositor: Digital Domain |
Simon Quach | .... | motion editor: Weta Digital |
Kevin Quatman | .... | digital compositor |
Michael Queen | .... | digital compositor: Fuel VFX |
Christin Quek | .... | digital artist |
Ryan J. Quinlan | .... | digital compositor |
Juan Carlos Quintana | .... | senior stereoscopic compositor |
Chris Radcliffe | .... | senior modeler |
Ula Rademeyer | .... | senior texture artist: Weta Digital |
Danny Rafic | .... | visual effects editor |
Michael Ralla | .... | digital compositor: ILM SF |
Jay Rama | .... | technical support |
Francisco Ramirez | .... | visual effects editor: Digital Domain |
Gerardo Ramirez | .... | post-visualization supervisor: The Third Floor |
Jason Ramsey | .... | assistant coordinator: Cantina Creative |
Kade Ramsey | .... | rotoscope artist: Weta Digital |
Troy Ramsey | .... | senior paint artist: Weta digital |
Lance Ranzer | .... | digital artist |
Justin Ray | .... | visual effects artist: Stereo D |
Ben Record | .... | mechanical effects |
Chris Reece | .... | systems administrator |
William Reges | .... | stereoscopic artist: Stereo D |
Patrick Reilly | .... | visual effects artist |
Gerard Retulla | .... | stereoscopic depth artist |
Pedro Luis Reyes | .... | depth artist |
Spencer Reynolds | .... | digital background photographer: ILM |
Aaron Rhodes | .... | roto/paint supervisor: Evil Eye Pictures |
Aaron Rhodes | .... | visual effects editor: Evil Eye Pictures |
Maryam Riahi | .... | roto/paint artist: Luma Pictures |
Grover Richardson | .... | roto/paint artist: ILM |
Jason Richardson | .... | stereoscopic compositor |
Dean Richichi | .... | digital compositor |
Nicholas Richter | .... | motion editor |
Guy Riessen | .... | digital matte painter: Evil Eye Pictures |
Mike Rim | .... | stereoscopic compositor |
Corinna Ringer | .... | human resources manager: Trixter Film |
Say Rintharamy | .... | fx td: Scanline VFX |
Agustin Rios | .... | depth artist |
Taylor W. Rockwell | .... | senior visual effects coordinator |
Arturo Rodriguez | .... | stereoscopic depth artist |
Bernardo Rodriguez | .... | vfx editor: Scanline VFX |
Katherine Rodtsbrooks | .... | lead stereoscopic compositor |
Lisa Dawn Rogolsky | .... | rotoscope artist |
Petr Rohr | .... | layout: ILM |
Thorsten Rolle | .... | mattepainting: Fuel VFX |
Emery Romero | .... | previsualization artist: The Third Floor |
Patric Roos | .... | CG supervisor: ILM |
Daniel P. Rosen | .... | visual effects supervisor: Evil Eye Pictures |
Benjamin Ross | .... | matte painting: ScanlineVFX |
Michael Ross-Lang | .... | matchmove artist |
Michael Ross-Lang | .... | stereoscopic compositor |
Felix Rothballer | .... | it manager: Trixter Film |
Meagan Rotman | .... | digital production manager |
Sean Rowe | .... | digital film scanner |
David Rozenfeld | .... | compositor |
Norbert Ruf | .... | compositing artist: ScanlineVFX |
Tumi Rufai | .... | stereoscopic depth artist |
Jesús Ruiz Torres | .... | motion editor |
Garry Runke | .... | visual effects technical director: Weta Digital |
Nathan Rusch | .... | pipeline technical director: Luma Pictures |
Ari Sachter-Zeltzer | .... | previsualization lead: The Third Floor (as Ariel Sachter-Zeltzer) |
Krystal Sae Eua | .... | model/texture artist: Hydraulx |
Christian Saenz | .... | layout: ILM |
Jeff Saltzman | .... | digital artist |
Joe Sambora | .... | visual effects production assistant |
Ronald Samson | .... | lighting technical director |
Dylan Sanchez | .... | stereo paint artist: StereoD |
Mike Sanders | .... | compositor: Stereo D |
Mike Sanders | .... | digital supervisor |
German Sandoval | .... | stereoscopic artist |
Eric Sanford | .... | lead stereoscopic compositor |
Oliver R. Santana | .... | roto artist |
Nathan Santell | .... | previsualization producer: The Third Floor |
Deb Santosa | .... | look development/lighting artist: Evil Eye Pictures |
Steve Sauers | .... | lead creature technical director |
Davis Scott Porter Saunders | .... | stereoscopic supervisor |
Evan Saunders | .... | stereoscopic artist |
Brendan Savage | .... | visual effects designer |
Eric Savino | .... | depth artist |
Jason Adam Schaefer | .... | rotoscope artist: Hydraulx VFX |
Stephan Schaefholz | .... | digital compositor: ILM |
Adam Schardein | .... | producer: StereoD |
Alfredo Schecker III | .... | stereo depth artist |
Michael Scheffler | .... | research & development: ScanlineVFX |
Caterina Schiffers | .... | digital compositor: Weta digital |
Jordan Schilling | .... | digital compositor: ILM |
Paul Schlie | .... | compositing artist: ScanlineVFX |
Niel Schorfield | .... | compositor: Trixter Film |
Ron Schrems | .... | cg modeler: Scanline VFX |
Jameson Schultz | .... | stereoscopic lead: StereoD |
Walter Schulz | .... | creature technical director |
Eric Schumacher | .... | production assistant: Trixter Film |
Sean Schur | .... | senior digital artist |
Eric Schweickert | .... | digital compositor (as Eric Schweikert) |
Kino Scialabba | .... | lead concept designer: Legion Entertainment |
Raymond R. Scott Jr. | .... | stereoscopic roto artist |
Michael Scott | .... | stereo compositor |
Chris Sedik | .... | desktop administrator |
Rene Segura | .... | lead integration artist: Digital Domain |
Jason Selfe | .... | look dev compositor: Digital Domain |
Carsten Seller | .... | animator |
Jaeil Seo | .... | matte painter: Scanline VFX |
Nelson Sepulveda | .... | compositing supervisor |
Maria Serrano | .... | previsualization artist: The Third Floor |
Sheldon Serrao | .... | effects td: ILM |
Joel Sevilla | .... | CG supervisor |
Wesley Sewell | .... | stereoscopic supervisor |
Paul Seyb | .... | visual effects |
Amir Shachar | .... | shader development: Weta Digital |
Marnie Shachar | .... | texture artist: Weta Digital |
Thrain Shadbolt | .... | CG supervisor: Weta Digital |
Amy Shand | .... | it coordinator |
Stanislav Shapetskiy | .... | stereo compositor |
Lily Shapiro | .... | visual effects coordinator: Cantina Creative |
Cameron Sharp | .... | visual effects editor: Fuel VFX |
Janet Sharpe | .... | visual effects production manager |
Paul Sharpe | .... | visual effects artist |
Sam Sharplin | .... | digital modeler: Weta Digital |
Aurynn Shaw | .... | production engineer: Weta Digital |
Adam Shelton | .... | textures pipeline technical director: Weta Digital |
Dong Yeop Shin | .... | visual effects artist |
Eric Sibley | .... | visual effects |
Adnan Siddique | .... | lead roto artist |
Jarom Sidwell | .... | animation coordinator |
John Sigurdson | .... | visual effects artist |
Joey Sila | .... | digital compositor: Luma Pictures |
Keith D. Simpson | .... | rotoscope supervisor: The Base Studio |
Chrystia Siolkowsky | .... | roto artist |
Thanapoom Siripopungul | .... | lead character technical director: Luma Pictures |
Janek Sirrs | .... | visual effects supervisor |
Anna Sitjà | .... | texture artist: Weta Digital |
Brett Skinner | .... | lead texture artist: Weta Digital |
Brett Skinner | .... | look development artist: Weta Digital |
Olaf Skjenna | .... | layout lead |
Sally Slade | .... | pipeline td: Scanline VFX |
Michael Slater | .... | texture artist: weta digital |
Lori Smallwood | .... | senior animation technical director |
Cameron Smith | .... | senior compositor: ILM |
Cole Smith | .... | models coordinator |
Corey Smith | .... | stereoscopic artist |
Jason Smith | .... | associate visual effects supervisor: ILM |
Jeff Smith | .... | research & development |
Marc Smith | .... | camera technical director: Weta Digital |
Anthony Snitzer | .... | visual effects office production assistant |
Eva Snyder | .... | lead compositor: Method Design |
Wee Lian Soh | .... | digital artist |
Perry Hyunwoo Sohn | .... | camera technical director: Weta Digital |
Lisa Spence | .... | senior digital producer: Scanline VFX |
Doug Spilatro | .... | visual effects artist |
Christoph Sprenger | .... | head of fx r&d: Weta Digital |
Stephen T. Spurlock | .... | stereo compositing artist |
Mark Stanger | .... | animator |
R. Alexi Steinhauer | .... | roto artist: Scanline VFX |
Albrecht Steinmetz | .... | camera lead: Weta Digital |
Andrea R. Stephens | .... | production coordinator |
Grace Stephens | .... | texture artist |
John Stevenson-Galvin | .... | lead digital modeler: Weta Digital |
G. Allen Stewart | .... | stereoscopic conversion artist |
Sam Stewart | .... | digital paint and rotoscope artist: ILM |
Joshua Stirling | .... | roto artist |
Nicholas Stocker | .... | stereoscopic compositor |
Justin Stockton | .... | layout technical director: Weta Digital |
Rosalind Stratton | .... | layout technical director: Weta Digital |
Colin Strause | .... | visual effects supervisor |
Greg Strause | .... | visual effects supervisor |
Florian Strobl | .... | digital compositor |
Petra Stueben | .... | texture artist: weta digital |
Frederick George Stuhrberg | .... | 3d scanning |
Allison Sturdy | .... | stereoscopic depth artist |
Mohinder Subramaniam | .... | digital artist: ILM |
Josh Sutherland | .... | visual effects editor: Hydraulx |
Richard Sutherland | .... | CG supervisor: Luma Pictures |
Masaya Suzuki | .... | senior texture artist/look dev artist: Weta Digital |
Josh Swanson | .... | compositor: Stereo D |
Jonathan Swartz | .... | effects technical director |
James Sweeney | .... | integration lead: Scanline VFX |
Jeremiah Sweeney | .... | compositor: Lola Visual Effects |
Thomas Sydnor | .... | rotoscope artist: The Base Studio |
Brian Taber | .... | stereographer |
Lionel Taillens | .... | digital matte painter: ILM |
Takashi Takeoka | .... | digital compositor |
Srikalyan Tallapragada | .... | digital artist: ILM |
Bee Jin Tan | .... | compositor: Scanline VFX |
Henri Tan | .... | creature technical director: ILM |
Eric Tang | .... | lead creature technical director: Weta Digital |
Brandon Taylor | .... | stereo compositor |
Brandon Taylor | .... | stereoscopic paint artist |
Chad Taylor | .... | digital artist: ILM |
Huai Yuan Teh | .... | fx technical director: ILM |
Sunny Teich | .... | effects technical director |
Felix Telfer | .... | effects assistant technical director |
John Michael Temple Jr. | .... | depth artist: Stereo D |
Chris Templeman | .... | rotoscope artist |
Adrian Teng | .... | digital artist |
Beau Teora | .... | visual effects artist |
Christopher Terry | .... | lead stereoscopic compositor (as Chris Terry) |
Nicholas Tey Kai Guan | .... | digital artist: ILM |
Jason Thielen | .... | previsualization artist: The Third Floor |
Amy Thomas | .... | lead assistant technical director |
Lindsay Thompson | .... | animator |
Adam Thornberry | .... | stereoscopic depth artist: Stereo D |
Meghan Thornton | .... | digital artist |
Eric Timm | .... | stereo compositor |
Maike Timmann | .... | additional visual effects producer: Trixter Film |
Robert Tobin | .... | stereo conversion artist |
Travis Tohill | .... | animator |
Audrea Topps Harjo | .... | production manager: Weta Digital |
Viviana Torrellas | .... | stereoscopic depth artist: Stereo D |
Brian A. Torres | .... | pipeline technical director: Luma Pictures |
Enrique Torres | .... | stereoscopic artist |
Adrien Toupet | .... | effects technical director: Weta Digital |
Derek Tracy | .... | stereo compositor |
Delio Tramontozzi | .... | animator: ILM |
Khuong Tran | .... | stereo compositor: Stereo D |
Tomas Tran | .... | desktop administrator |
Mark Victor Trappett | .... | render wrangler |
Chris Treichel | .... | stereo production coordinator: Stereo D |
Ryan Trenhaile | .... | compositor |
Ryan Trippensee | .... | digital compositor: Luma Pictures |
Stephan Trojansky | .... | visual effects supervisor: Scanline VFX |
John Trotter | .... | stereoscopic compositor |
Adrian Tsao | .... | lighting technical director: ILM |
Ervin Tuazon | .... | depth artist |
Barry R. Tuttle | .... | visual effects coordinator: The Base Studio |
Jon Tyler | .... | senior motion editor |
Lee Uren | .... | digital artist |
Reuben Bulawin Uy | .... | assistant technical director |
Jeff Vacanti | .... | animator |
Elliottness A. Valentin | .... | stereoscopic depth artist |
Nowell Valeri | .... | layout artist: ILM |
Justin van der Lek | .... | 3D environments lead: Digital Domain |
James Van Der Reyden | .... | motion capture technician: Weta Digital |
Phil Van Der Reyden | .... | modeller |
Todd Vaziri | .... | digital artist: ILM |
Jeanette Vera | .... | rotoscope artist: The Base Studio |
Noah Vice | .... | cg supervisor: Evil Eye Pictures |
Douglas Peter Viljoen | .... | rotoscope artist |
Andres Vitale | .... | senior compositor: ILM |
Marion Voignier | .... | roto/paint artist |
Cristina Vozian | .... | digital paint and roto: Pixomondo |
Andreja Vuckovic | .... | modeler: Weta Digital |
Reed Wade | .... | production engineer |
Sean Noel Walker | .... | lighting technical director |
Brenda R. Wallace | .... | production engineer: Weta Digital |
Michael Waltl | .... | effects artist: Trixter Film |
Waikit Wan | .... | creature technical director: ILM |
Nye Warburton | .... | previsualization artist: The Third Floor |
Mortimer Warlimont | .... | senior compositing artist: ScanlineVFX |
Ben Warner | .... | digital compositor: ILM |
Tim Warnock | .... | matte painter: ILM |
James Waterson | .... | digital compositor: Luma Pictures |
Adrian Watkins | .... | digital artist |
Chase Watson | .... | systems administrator |
José Manuel Weil | .... | lighting/shading supervisor: ScanlineVFX |
Alexandra Weir | .... | creature technical director |
Philipp Welle | .... | compositing artist: Trixter Film |
Cliff Welsh | .... | Flame compositor |
Adina Wernstedt | .... | compositing artist: Trixter Film |
Ashley Whitaker | .... | visual effects |
Adrian White | .... | digital compositor: Weta Digital |
Jeff White | .... | visual effects supervisor: ILM |
Faith Whitehead | .... | stereo depth artist |
Georg Wieland | .... | visual effects producer: Trixter Film |
Fraser Wilkinson | .... | layout technical director: Weta Digital |
Ronnie E. Williams Jr. | .... | digital compositor |
Gavin Williams | .... | motion editor: Weta Digital |
Guy Williams | .... | visual effects supervisor |
Sam Willing | .... | assistant visual effects editor: ILM |
Jay Wilson | .... | stereoscopic compositor |
Jody Wilson | .... | visual effects |
Nicholas Wilson | .... | senior digital modeler: Weta Digital |
Ryan M. Wilson | .... | stereoscopic artist |
Stephen Wilson | .... | digital compositor: Weta Digital |
Derek Winslow | .... | matte painter |
Don Wong | .... | effects aritst: ILM |
Andrew Wood | .... | visual effects |
Jamie Wood | .... | senior compositor |
Mike Wood | .... | digital matte artist |
Clare Woodford-Robinson | .... | digital modeler: Weta Digital |
Bjoern Wortmann | .... | compositing artist: ScanlineVFX |
Mark Wright | .... | visual effects editor: Hydraulx Films |
Gary Wu | .... | creature technical director: ILM |
Peter M. Wu | .... | stereoscopic depth artist |
Garrett Wycoff | .... | roto/paint artist: Luma Pictures |
Piotr Fox Wysocki | .... | senior texture r&d and look dev artist |
Xian Xiao | .... | visual effects |
Junying Xu | .... | texture artist: Weta Digital |
Keiji Yamaguchi | .... | creature developer: ILM |
Marvin Yanez | .... | stereoscopic roto lead |
Momo Yang | .... | layout artist |
Jeff Yanik | .... | visual effects production assistant |
Sheen Wei Yap | .... | digital artist: ILM |
Viki Yeo | .... | texture artist: Weta Digital |
Ben Ying | .... | compositor: Fuel VFX |
Long Yinghan | .... | digital artist |
Niki Yoblonski | .... | paint and rotoscope artist: Scanline VFX |
Vong Yonghow | .... | lighting technical director: ILM |
Mark Young | .... | senior texture artist |
Scott Younkin | .... | sequence supervisor: ILM |
Sonia Yu | .... | lighter: Luma Pictures |
Walter Yuan | .... | stereoscopic compositor |
Heidi Zabit | .... | visual effects artist |
Ismat Zaidi | .... | executive producer: ScanlineVFX |
Chris Zammit | .... | senior texture artist/look dev: Weta digital |
Michael Zavala | .... | 2D coordinator: Hydraulx VFX |
David Zbriger | .... | technical manager of global production: ILM |
Dominik Zimmerle | .... | compositor: Trixter Film |
Dominik Zimmerle | .... | matte painter: Trixter Film |
Andrew Zink | .... | lighter: Luma Pictures |
Rainer Zöttl | .... | cg supervisor: ScanlineVFX |
Sindharmawan Bachtiar | .... | creature pipeline technical director: Weta Digital (uncredited) |
Brian Carney | .... | stereoscopic compositor (uncredited) |
YuanJing Lin | .... | technical assistant (uncredited) |
Sean Mattini | .... | visual effects (uncredited) |
Lau E.H. Melvin | .... | technical assistant (uncredited) |
Jerome Moo | .... | concept artist: ILM (uncredited) |
Bruce Powell | .... | digital artist (uncredited) |
Miguel A. Salek | .... | visual effects (uncredited) |
Jeremy Therrien | .... | technical assistant (uncredited) |
Ryan Urban | .... | compositor: Method Studios (uncredited) |
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